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Add basic protection support to builtin

This commit is contained in:
ShadowNinja 2013-08-02 16:41:36 -04:00 committed by ShadowNinja
parent 2636c92075
commit 06a5eceb81
4 changed files with 53 additions and 0 deletions

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@ -1154,6 +1154,13 @@ minetest.register_on_craft(func(itemstack, player, old_craft_grid, craft_inv))
minetest.register_craft_predict(func(itemstack, player, old_craft_grid, craft_inv))
^ The same as before, except that it is called before the player crafts, to make
^ craft prediction, and it should not change anything.
minetest.register_on_protection_violation(func(pos, name))
^ Called by builtin and mods when a player violates protection at a position
(eg, digs a node or punches a protected entity).
^ The registered functions can be called using minetest.record_protection_violation
^ The provided function should check that the position is protected by the mod
calling this function before it prints a message, if it does, to allow for
multiple protection mods.
Other registration functions:
minetest.register_chatcommand(cmd, chatcommand definition)
@ -1483,6 +1490,22 @@ minetest.deserialize(string) -> table
^ Example: deserialize('return { ["foo"] = "bar" }') -> {foo='bar'}
^ Example: deserialize('print("foo")') -> nil (function call fails)
^ error:[string "print("foo")"]:1: attempt to call global 'print' (a nil value)
minetest.is_protected(pos, name) -> bool
^ This function should be overriden by protection mods and should be used to
check if a player can interact at a position.
^ This function should call the old version of itself if the position is not
protected by the mod.
^ Example:
local old_is_protected = minetest.is_protected
function minetest.is_protected(pos, name)
if mymod:position_protected_from(pos, name) then
return true
end
return old_is_protected(pos, name)
end
minetest.record_protection_violation(pos, name)
^ This function calls functions registered with
minetest.register_on_protection_violation.
Global objects:
minetest.env - EnvRef of the server environment and world.