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Support floating-point animation frame numbers
This commit is contained in:
parent
323fc0a798
commit
06907aa99b
22 changed files with 111 additions and 105 deletions
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@ -433,10 +433,10 @@ int ObjectRef::l_set_local_animation(lua_State *L)
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if (player == nullptr)
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return 0;
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v2s32 frames[4];
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v2f frames[4];
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for (int i=0;i<4;i++) {
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if (!lua_isnil(L, 2+1))
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frames[i] = read_v2s32(L, 2+i);
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frames[i] = read_v2f(L, 2+i);
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}
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float frame_speed = readParam<float>(L, 6, 30.0f);
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@ -453,12 +453,12 @@ int ObjectRef::l_get_local_animation(lua_State *L)
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if (player == nullptr)
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return 0;
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v2s32 frames[4];
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v2f frames[4];
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float frame_speed;
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player->getLocalAnimations(frames, &frame_speed);
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for (const v2s32 &frame : frames) {
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push_v2s32(L, frame);
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for (const v2f &frame : frames) {
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push_v2f(L, frame);
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}
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lua_pushnumber(L, frame_speed);
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