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Support floating-point animation frame numbers
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22 changed files with 111 additions and 105 deletions
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@ -36,7 +36,7 @@ public:
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scene::IAnimatedMeshSceneNode *setMesh(scene::IAnimatedMesh *mesh = nullptr);
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void setTexture(u32 idx, video::ITexture *texture);
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void setBackgroundColor(const video::SColor &color) noexcept { m_bgcolor = color; };
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void setFrameLoop(s32 begin, s32 end);
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void setFrameLoop(f32 begin, f32 end);
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void setAnimationSpeed(f32 speed);
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void enableMouseControl(bool enable) noexcept { m_mouse_ctrl = enable; };
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void setRotation(v2f rot) noexcept { m_custom_rot = rot; };
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