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Support floating-point animation frame numbers

This commit is contained in:
Lars Mueller 2024-09-02 21:11:08 +02:00 committed by Lars Müller
parent 323fc0a798
commit 06907aa99b
22 changed files with 111 additions and 105 deletions

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@ -193,7 +193,7 @@ s32 CMeshManipulator::getPolyCount(scene::IMesh *mesh) const
//! Returns amount of polygons in mesh.
s32 CMeshManipulator::getPolyCount(scene::IAnimatedMesh *mesh) const
{
if (mesh && mesh->getFrameCount() != 0)
if (mesh && mesh->getMaxFrameNumber() != 0)
return getPolyCount(mesh->getMesh(0));
return 0;