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Support floating-point animation frame numbers

This commit is contained in:
Lars Mueller 2024-09-02 21:11:08 +02:00 committed by Lars Müller
parent 323fc0a798
commit 06907aa99b
22 changed files with 111 additions and 105 deletions

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@ -55,10 +55,20 @@ minetest.register_entity("gltf:simple_skin", {
end
})
-- Note: Model has an animation, but we can use it as a static test nevertheless
-- The claws rendering incorrectly from one side is expected behavior:
-- They use an unsupported double-sided material.
register_entity("frog", {"gltf_frog.png"}, false)
minetest.register_entity("gltf:frog", {
initial_properties = {
visual = "mesh",
mesh = "gltf_frog.gltf",
textures = {"gltf_frog.png"},
backface_culling = false
},
on_activate = function(self)
self.object:set_animation({x = 0, y = 0.75}, 1)
end
})
minetest.register_node("gltf:frog", {
description = "glTF frog, but it's a node",