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Support floating-point animation frame numbers
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22 changed files with 111 additions and 105 deletions
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@ -8059,8 +8059,7 @@ child will follow movement and rotation of that bone.
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* Animation interpolates towards the end frame but stops when it is reached
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* If looped, there is no interpolation back to the start frame
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* If looped, the model should look identical at start and end
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* Only integer numbers are supported
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* default: `{x=1, y=1}`
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* default: `{x=1.0, y=1.0}`
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* `frame_speed`: How fast the animation plays, in frames per second (number)
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* default: `15.0`
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* `frame_blend`: number, default: `0.0`
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