1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-08-31 18:31:04 +00:00

LuaVoxelManip: Fix minor bug with set_lighting, remove coordinate params for light and liquid updates

This commit is contained in:
kwolekr 2013-06-29 22:22:25 -04:00
parent 848c3fe51a
commit 067888d549
4 changed files with 35 additions and 31 deletions

View file

@ -1563,13 +1563,11 @@ methods:
- update_map(): Update map after writing chunk back to map.
^ To be used only by VoxelManip objects created by the mod itself; not a VoxelManip that was
^ retrieved from minetest.get_mapgen_object
- set_lighting(p1, p2, light): Set the lighting in the region formed by p1 and p2 to light
^ light is a table containing two integer fields ranging from 0 to 15, day and night
^ To be used only by a VoxelManip object from minetest.get_mapgen_object; otherwise, set lighting will
^ be ignored
- calc_lighting(p1, p2): Calculate lighting in the region formed by p1 and p2
^ To be used only by a VoxelManip object from minetest.get_mapgen_object; otherwise, calculated lighting
^ will be ignored
- set_lighting(light): Set the lighting within the VoxelManip
^ light is a table, {day=<0...15>, night=<0...15>}
^ To be used only by a VoxelManip object from minetest.get_mapgen_object
- calc_lighting(): Calculate lighting within the VoxelManip
^ To be used only by a VoxelManip object from minetest.get_mapgen_object
- update_liquids(): Update liquid flow
VoxelArea: A helper class for voxel areas