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Android: Implement Autohiding button bars to cleanup screen

This commit is contained in:
Sapier 2015-12-13 23:00:05 +01:00 committed by Sapier
parent bde6194638
commit 06632205d8
7 changed files with 500 additions and 129 deletions

View file

@ -38,26 +38,105 @@ typedef enum {
backward_id,
left_id,
right_id,
inventory_id,
drop_id,
jump_id,
crunch_id,
after_last_element_id,
settings_starter_id,
rare_controls_starter_id,
fly_id,
noclip_id,
fast_id,
debug_id,
chat_id,
camera_id,
range_id,
after_last_element_id
chat_id,
inventory_id,
drop_id
} touch_gui_button_id;
typedef enum {
AHBB_Dir_Top_Bottom,
AHBB_Dir_Bottom_Top,
AHBB_Dir_Left_Right,
AHBB_Dir_Right_Left
} autohide_button_bar_dir;
#define MIN_DIG_TIME_MS 500
#define MAX_TOUCH_COUNT 64
#define BUTTON_REPEAT_DELAY 0.2f
#define SETTINGS_BAR_Y_OFFSET 6.5
#define RARE_CONTROLS_BAR_Y_OFFSET 4
extern const char** touchgui_button_imagenames;
struct button_info {
float repeatcounter;
float repeatdelay;
irr::EKEY_CODE keycode;
std::vector<int> ids;
IGUIButton* guibutton;
bool immediate_release;
};
class AutoHideButtonBar
{
public:
AutoHideButtonBar( IrrlichtDevice *device, IEventReceiver* receiver );
void init(ISimpleTextureSource* tsrc, const char* starter_img,
int button_id, v2s32 UpperLeft, v2s32 LowerRight,
autohide_button_bar_dir dir, float timeout);
~AutoHideButtonBar();
/* add button to be shown */
void addButton(touch_gui_button_id id, const wchar_t* caption,
const char* btn_image);
/* detect settings bar button events */
bool isButton(const SEvent &event);
/* handle released hud buttons */
bool isReleaseButton(int eventID);
/* step handler */
void step(float dtime);
/* deactivate button bar */
void deactivate();
/* hide the whole buttonbar */
void hide();
/* unhide the buttonbar */
void show();
private:
ISimpleTextureSource* m_texturesource;
irr::video::IVideoDriver* m_driver;
IGUIEnvironment* m_guienv;
IEventReceiver* m_receiver;
v2u32 m_screensize;
button_info m_starter;
std::vector<button_info*> m_buttons;
v2s32 m_upper_left;
v2s32 m_lower_right;
/* show settings bar */
bool m_active;
bool m_visible;
/* settings bar timeout */
float m_timeout;
float m_timeout_value;
bool m_initialized;
autohide_button_bar_dir m_dir;
};
class TouchScreenGUI
{
public:
@ -66,7 +145,7 @@ public:
void translateEvent(const SEvent &event);
void init(ISimpleTextureSource* tsrc,float density);
void init(ISimpleTextureSource* tsrc);
double getYaw() { return m_camera_yaw; }
double getPitch() { return m_camera_pitch; }
@ -77,8 +156,8 @@ public:
void registerHudItem(int index, const rect<s32> &rect);
void Toggle(bool visible);
void Hide();
void Show();
void hide();
void show();
private:
IrrlichtDevice* m_device;
@ -104,15 +183,6 @@ private:
bool m_move_sent_as_mouse_event;
v2s32 m_move_downlocation;
struct button_info {
float repeatcounter;
float repeatdelay;
irr::EKEY_CODE keycode;
std::vector<int> ids;
IGUIButton* guibutton;
bool immediate_release;
};
button_info m_buttons[after_last_element_id];
/* gui button detection */
@ -142,7 +212,7 @@ private:
std::vector<id_status> m_known_ids;
/* handle a button event */
void ButtonEvent(touch_gui_button_id bID, int eventID, bool action);
void handleButtonEvent(touch_gui_button_id bID, int eventID, bool action);
/* handle pressed hud buttons */
bool isHUDButton(const SEvent &event);
@ -156,6 +226,9 @@ private:
/* handle release event */
void handleReleaseEvent(int evt_id);
/* get size of regular gui control button */
int getGuiButtonSize();
/* doubleclick detection variables */
struct key_event {
unsigned int down_time;
@ -168,6 +241,12 @@ private:
/* array for doubletap detection */
key_event m_key_events[2];
/* settings bar */
AutoHideButtonBar m_settingsbar;
/* rare controls bar */
AutoHideButtonBar m_rarecontrolsbar;
};
extern TouchScreenGUI *g_touchscreengui;
#endif