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Fix rendering glitches when far from the center of the map

This commit is contained in:
Novatux 2014-01-26 11:40:21 +01:00
parent 8e15179e7d
commit 062de11b4c
17 changed files with 112 additions and 35 deletions

View file

@ -67,19 +67,20 @@ class Particle : public scene::ISceneNode
virtual void OnRegisterSceneNode();
virtual void render();
void step(float dtime, ClientEnvironment &env);
void step(float dtime);
bool get_expired ()
{ return m_expiration < m_time; }
private:
void updateLight(ClientEnvironment &env);
void updateLight();
void updateVertices();
video::S3DVertex m_vertices[4];
float m_time;
float m_expiration;
ClientEnvironment *m_env;
IGameDef *m_gamedef;
core::aabbox3d<f32> m_box;
core::aabbox3d<f32> m_collisionbox;
@ -94,6 +95,7 @@ private:
u8 m_light;
bool m_collisiondetection;
bool m_vertical;
v3s16 m_camera_offset;
};
class ParticleSpawner
@ -144,7 +146,7 @@ class ParticleSpawner
bool m_vertical;
};
void allparticles_step (float dtime, ClientEnvironment &env);
void allparticles_step (float dtime);
void allparticlespawners_step (float dtime, ClientEnvironment &env);
void delete_particlespawner (u32 id);