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Fix rendering glitches when far from the center of the map

This commit is contained in:
Novatux 2014-01-26 11:40:21 +01:00
parent 8e15179e7d
commit 062de11b4c
17 changed files with 112 additions and 35 deletions

View file

@ -66,6 +66,7 @@ Particle::Particle(
{
// Misc
m_gamedef = gamedef;
m_env = &env;
// Texture
m_material.setFlag(video::EMF_LIGHTING, false);
@ -95,7 +96,7 @@ Particle::Particle(
this->setAutomaticCulling(scene::EAC_OFF);
// Init lighting
updateLight(env);
updateLight();
// Init model
updateVertices();
@ -134,7 +135,7 @@ void Particle::render()
scene::EPT_TRIANGLES, video::EIT_16BIT);
}
void Particle::step(float dtime, ClientEnvironment &env)
void Particle::step(float dtime)
{
m_time += dtime;
if (m_collisiondetection)
@ -143,7 +144,7 @@ void Particle::step(float dtime, ClientEnvironment &env)
v3f p_pos = m_pos*BS;
v3f p_velocity = m_velocity*BS;
v3f p_acceleration = m_acceleration*BS;
collisionMoveSimple(&env, m_gamedef,
collisionMoveSimple(m_env, m_gamedef,
BS*0.5, box,
0, dtime,
p_pos, p_velocity, p_acceleration);
@ -158,13 +159,13 @@ void Particle::step(float dtime, ClientEnvironment &env)
}
// Update lighting
updateLight(env);
updateLight();
// Update model
updateVertices();
}
void Particle::updateLight(ClientEnvironment &env)
void Particle::updateLight()
{
u8 light = 0;
try{
@ -173,11 +174,11 @@ void Particle::updateLight(ClientEnvironment &env)
floor(m_pos.Y+0.5),
floor(m_pos.Z+0.5)
);
MapNode n = env.getClientMap().getNode(p);
light = n.getLightBlend(env.getDayNightRatio(), m_gamedef->ndef());
MapNode n = m_env->getClientMap().getNode(p);
light = n.getLightBlend(m_env->getDayNightRatio(), m_gamedef->ndef());
}
catch(InvalidPositionException &e){
light = blend_light(env.getDayNightRatio(), LIGHT_SUN, 0);
light = blend_light(m_env->getDayNightRatio(), LIGHT_SUN, 0);
}
m_light = decode_light(light);
}
@ -199,6 +200,7 @@ void Particle::updateVertices()
m_vertices[3] = video::S3DVertex(-m_size/2,m_size/2,0, 0,0,0,
c, tx0, ty0);
v3s16 camera_offset = m_env->getCameraOffset();
for(u16 i=0; i<4; i++)
{
if (m_vertical) {
@ -209,17 +211,16 @@ void Particle::updateVertices()
m_vertices[i].Pos.rotateXZBy(m_player->getYaw());
}
m_box.addInternalPoint(m_vertices[i].Pos);
m_vertices[i].Pos += m_pos*BS;
m_vertices[i].Pos += m_pos*BS - intToFloat(camera_offset, BS);
}
}
/*
Helpers
*/
void allparticles_step (float dtime, ClientEnvironment &env)
void allparticles_step (float dtime)
{
for(std::vector<Particle*>::iterator i = all_particles.begin();
i != all_particles.end();)
@ -232,7 +233,7 @@ void allparticles_step (float dtime, ClientEnvironment &env)
}
else
{
(*i)->step(dtime, env);
(*i)->step(dtime);
i++;
}
}