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Fix rendering glitches when far from the center of the map
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17 changed files with 112 additions and 35 deletions
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@ -81,7 +81,7 @@ class MapBlockMesh
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{
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public:
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// Builds the mesh given
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MapBlockMesh(MeshMakeData *data);
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MapBlockMesh(MeshMakeData *data, v3s16 camera_offset);
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~MapBlockMesh();
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// Main animation function, parameters:
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@ -107,6 +107,8 @@ public:
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if(m_animation_force_timer > 0)
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m_animation_force_timer--;
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}
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void updateCameraOffset(v3s16 camera_offset);
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private:
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scene::SMesh *m_mesh;
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@ -133,6 +135,9 @@ private:
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u32 m_last_daynight_ratio;
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// For each meshbuffer, maps vertex indices to (day,night) pairs
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std::map<u32, std::map<u32, std::pair<u8, u8> > > m_daynight_diffs;
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// Camera offset info -> do we have to translate the mesh?
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v3s16 m_camera_offset;
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};
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