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Fix rendering glitches when far from the center of the map
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17 changed files with 112 additions and 35 deletions
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@ -119,6 +119,8 @@ public:
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MutexedQueue<MeshUpdateResult> m_queue_out;
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IGameDef *m_gamedef;
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v3s16 m_camera_offset;
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};
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enum ClientEventType
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@ -406,6 +408,8 @@ public:
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// Including blocks at appropriate edges
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void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
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void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false);
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void updateCameraOffset(v3s16 camera_offset){ m_mesh_update_thread.m_camera_offset = camera_offset; }
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// Get event from queue. CE_NONE is returned if queue is empty.
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ClientEvent getClientEvent();
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