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Merge branch 'view_bobbing_and_vielded_tool'
This commit is contained in:
commit
061d4b4202
23 changed files with 1417 additions and 501 deletions
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@ -236,6 +236,8 @@ void content_mapnode_init()
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if(new_style_leaves)
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{
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f->solidness = 0; // drawn separately, makes no faces
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f->visual_solidness = 1;
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f->setAllTextures("leaves.png");
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f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png");
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}
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else
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@ -287,6 +289,8 @@ void content_mapnode_init()
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f->solidness = 0; // drawn separately, makes no faces
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f->visual_solidness = 1;
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f->setAllTextures("glass.png");
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f->setInventoryTextureCube("glass.png", "glass.png", "glass.png");
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setWoodLikeDiggingProperties(f->digging_properties, 0.15);
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@ -385,6 +389,7 @@ void content_mapnode_init()
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f->liquid_alternative_source = CONTENT_WATERSOURCE;
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f->liquid_viscosity = WATER_VISC;
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f->vertex_alpha = WATER_ALPHA;
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f->post_effect_color = video::SColor(64, 100, 100, 200);
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if(f->special_material == NULL && g_texturesource)
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{
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// Flowing water material
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@ -433,6 +438,7 @@ void content_mapnode_init()
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f->liquid_alternative_source = CONTENT_WATERSOURCE;
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f->liquid_viscosity = WATER_VISC;
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f->vertex_alpha = WATER_ALPHA;
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f->post_effect_color = video::SColor(64, 100, 100, 200);
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if(f->special_material == NULL && g_texturesource)
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{
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// Flowing water material
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@ -465,6 +471,7 @@ void content_mapnode_init()
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f->liquid_alternative_source = CONTENT_LAVASOURCE;
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f->liquid_viscosity = LAVA_VISC;
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f->damage_per_second = 4*2;
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f->post_effect_color = video::SColor(192, 255, 64, 0);
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if(f->special_material == NULL && g_texturesource)
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{
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// Flowing lava material
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@ -514,6 +521,7 @@ void content_mapnode_init()
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f->liquid_alternative_source = CONTENT_LAVASOURCE;
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f->liquid_viscosity = LAVA_VISC;
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f->damage_per_second = 4*2;
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f->post_effect_color = video::SColor(192, 255, 64, 0);
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if(f->special_material == NULL && g_texturesource)
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{
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// Flowing lava material
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