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Merge branch 'view_bobbing_and_vielded_tool'

This commit is contained in:
Perttu Ahola 2011-09-26 15:10:02 +03:00
commit 061d4b4202
23 changed files with 1417 additions and 501 deletions

View file

@ -236,6 +236,8 @@ void content_mapnode_init()
if(new_style_leaves)
{
f->solidness = 0; // drawn separately, makes no faces
f->visual_solidness = 1;
f->setAllTextures("leaves.png");
f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png");
}
else
@ -287,6 +289,8 @@ void content_mapnode_init()
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->solidness = 0; // drawn separately, makes no faces
f->visual_solidness = 1;
f->setAllTextures("glass.png");
f->setInventoryTextureCube("glass.png", "glass.png", "glass.png");
setWoodLikeDiggingProperties(f->digging_properties, 0.15);
@ -385,6 +389,7 @@ void content_mapnode_init()
f->liquid_alternative_source = CONTENT_WATERSOURCE;
f->liquid_viscosity = WATER_VISC;
f->vertex_alpha = WATER_ALPHA;
f->post_effect_color = video::SColor(64, 100, 100, 200);
if(f->special_material == NULL && g_texturesource)
{
// Flowing water material
@ -433,6 +438,7 @@ void content_mapnode_init()
f->liquid_alternative_source = CONTENT_WATERSOURCE;
f->liquid_viscosity = WATER_VISC;
f->vertex_alpha = WATER_ALPHA;
f->post_effect_color = video::SColor(64, 100, 100, 200);
if(f->special_material == NULL && g_texturesource)
{
// Flowing water material
@ -465,6 +471,7 @@ void content_mapnode_init()
f->liquid_alternative_source = CONTENT_LAVASOURCE;
f->liquid_viscosity = LAVA_VISC;
f->damage_per_second = 4*2;
f->post_effect_color = video::SColor(192, 255, 64, 0);
if(f->special_material == NULL && g_texturesource)
{
// Flowing lava material
@ -514,6 +521,7 @@ void content_mapnode_init()
f->liquid_alternative_source = CONTENT_LAVASOURCE;
f->liquid_viscosity = LAVA_VISC;
f->damage_per_second = 4*2;
f->post_effect_color = video::SColor(192, 255, 64, 0);
if(f->special_material == NULL && g_texturesource)
{
// Flowing lava material