mirror of
https://github.com/luanti-org/luanti.git
synced 2025-08-11 17:51:04 +00:00
Fix last clang-tidy reported problems for performance-type-promotion-in-math-fn
Based on 361810382
output
Also fix 2 missing copyright notices
This commit is contained in:
parent
4827f754ec
commit
05fe3b06c8
4 changed files with 52 additions and 10 deletions
|
@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
*/
|
||||
|
||||
#include "client/hud.h"
|
||||
#include <cmath>
|
||||
#include "settings.h"
|
||||
#include "util/numeric.h"
|
||||
#include "log.h"
|
||||
|
@ -50,7 +51,7 @@ Hud::Hud(gui::IGUIEnvironment *guienv, Client *client, LocalPlayer *player,
|
|||
this->inventory = inventory;
|
||||
|
||||
m_hud_scaling = g_settings->getFloat("hud_scaling");
|
||||
m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE *
|
||||
m_hotbar_imagesize = std::floor(HOTBAR_IMAGE_SIZE *
|
||||
RenderingEngine::getDisplayDensity() + 0.5f);
|
||||
m_hotbar_imagesize *= m_hud_scaling;
|
||||
m_padding = m_hotbar_imagesize / 12;
|
||||
|
@ -336,7 +337,8 @@ void Hud::drawLuaElements(const v3s16 &camera_offset)
|
|||
case HUD_ELEM_WAYPOINT: {
|
||||
v3f p_pos = player->getPosition() / BS;
|
||||
v3f w_pos = e->world_pos * BS;
|
||||
float distance = floor(10 * p_pos.getDistanceFrom(e->world_pos)) / 10;
|
||||
float distance = std::floor(10 * p_pos.getDistanceFrom(e->world_pos)) /
|
||||
10.0f;
|
||||
scene::ICameraSceneNode* camera =
|
||||
RenderingEngine::get_scene_manager()->getActiveCamera();
|
||||
w_pos -= intToFloat(camera_offset, BS);
|
||||
|
@ -735,12 +737,12 @@ void drawItemStack(video::IVideoDriver *driver,
|
|||
// wear = 0.5: yellow
|
||||
// wear = 1.0: red
|
||||
video::SColor color(255,255,255,255);
|
||||
int wear_i = MYMIN(floor(wear * 600), 511);
|
||||
int wear_i = MYMIN(std::floor(wear * 600), 511);
|
||||
wear_i = MYMIN(wear_i + 10, 511);
|
||||
if(wear_i <= 255)
|
||||
if (wear_i <= 255)
|
||||
color.set(255, wear_i, 255, 0);
|
||||
else
|
||||
color.set(255, 255, 511-wear_i, 0);
|
||||
color.set(255, 255, 511 - wear_i, 0);
|
||||
|
||||
core::rect<s32> progressrect2 = progressrect;
|
||||
progressrect2.LowerRightCorner.X = progressmid;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue