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Load files from subfolders in texturepacks

Updated and rebased version of a PR by red-001
This commit is contained in:
number Zero 2017-09-13 23:03:18 +03:00 committed by paramat
parent ae9b1aa177
commit 05d93c7fa1
7 changed files with 63 additions and 19 deletions

View file

@ -380,15 +380,36 @@ std::string TempPath()
#endif
void GetRecursiveSubPaths(const std::string &path, std::vector<std::string> &dst)
void GetRecursiveDirs(std::vector<std::string> &dirs, const std::string &dir)
{
static const std::set<char> chars_to_ignore = { '_', '.' };
if (dir.empty() || !IsDir(dir))
return;
dirs.push_back(dir);
fs::GetRecursiveSubPaths(dir, dirs, false, chars_to_ignore);
}
std::vector<std::string> GetRecursiveDirs(const std::string &dir)
{
std::vector<std::string> result;
GetRecursiveDirs(result, dir);
return result;
}
void GetRecursiveSubPaths(const std::string &path,
std::vector<std::string> &dst,
bool list_files,
const std::set<char> &ignore)
{
std::vector<DirListNode> content = GetDirListing(path);
for (const auto &n : content) {
std::string fullpath = path + DIR_DELIM + n.name;
dst.push_back(fullpath);
if (n.dir) {
GetRecursiveSubPaths(fullpath, dst);
}
if (ignore.count(n.name[0]))
continue;
if (list_files || n.dir)
dst.push_back(fullpath);
if (n.dir)
GetRecursiveSubPaths(fullpath, dst, list_files, ignore);
}
}