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Load files from subfolders in texturepacks

Updated and rebased version of a PR by red-001
This commit is contained in:
number Zero 2017-09-13 23:03:18 +03:00 committed by paramat
parent ae9b1aa177
commit 05d93c7fa1
7 changed files with 63 additions and 19 deletions

View file

@ -29,6 +29,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "threading/mutex_auto_lock.h"
#include "client/clientevent.h"
#include "client/renderingengine.h"
#include "client/tile.h"
#include "util/auth.h"
#include "util/directiontables.h"
#include "util/pointedthing.h"
@ -1643,9 +1644,8 @@ void Client::afterContentReceived()
text = wgettext("Initializing nodes...");
RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 72);
m_nodedef->updateAliases(m_itemdef);
std::string texture_path = g_settings->get("texture_path");
if (!texture_path.empty() && fs::IsDir(texture_path))
m_nodedef->applyTextureOverrides(texture_path + DIR_DELIM + "override.txt");
for (const auto &path : getTextureDirs())
m_nodedef->applyTextureOverrides(path + DIR_DELIM + "override.txt");
m_nodedef->setNodeRegistrationStatus(true);
m_nodedef->runNodeResolveCallbacks();
delete[] text;