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Load files from subfolders in texturepacks
Updated and rebased version of a PR by red-001
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7 changed files with 63 additions and 19 deletions
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@ -337,3 +337,5 @@ struct TileSpec
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//! The first is base texture, the second is overlay.
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TileLayer layers[MAX_TILE_LAYERS];
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};
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const std::vector<std::string> &getTextureDirs();
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