mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Automate texture listing for texture atlas making
This commit is contained in:
parent
eae2d35ca5
commit
05ab58cd14
5 changed files with 81 additions and 44 deletions
110
src/tile.cpp
110
src/tile.cpp
|
@ -25,6 +25,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "settings.h"
|
||||
#include <ICameraSceneNode.h>
|
||||
#include "log.h"
|
||||
#include "mapnode.h" // For texture atlas making
|
||||
#include "mineral.h" // For texture atlas making
|
||||
|
||||
/*
|
||||
A cache from texture name to texture path
|
||||
|
@ -507,52 +509,62 @@ void TextureSource::buildMainAtlas()
|
|||
}
|
||||
|
||||
/*
|
||||
A list of stuff to include in the texture atlas.
|
||||
|
||||
It is a single-dimensional texture atlas due to the need to tile
|
||||
textures.
|
||||
|
||||
It should contain as much of the stuff shown in game as possible,
|
||||
to minimize texture changes.
|
||||
|
||||
It fills up quickly, so do not add anything that isn't contained
|
||||
in most MapBlocks. E.g. mese isn't suitable but stone is.
|
||||
Grab list of stuff to include in the texture atlas from the
|
||||
main content features
|
||||
*/
|
||||
|
||||
core::array<std::string> sourcelist;
|
||||
core::map<std::string, bool> sourcelist;
|
||||
|
||||
sourcelist.push_back("stone.png");
|
||||
sourcelist.push_back("mud.png");
|
||||
sourcelist.push_back("sand.png");
|
||||
sourcelist.push_back("grass.png");
|
||||
sourcelist.push_back("grass_footsteps.png");
|
||||
sourcelist.push_back("tree.png");
|
||||
sourcelist.push_back("tree_top.png");
|
||||
sourcelist.push_back("water.png");
|
||||
sourcelist.push_back("leaves.png");
|
||||
sourcelist.push_back("glass.png");
|
||||
sourcelist.push_back("mud.png^grass_side.png");
|
||||
sourcelist.push_back("cobble.png");
|
||||
sourcelist.push_back("mossycobble.png");
|
||||
sourcelist.push_back("gravel.png");
|
||||
sourcelist.push_back("jungletree.png");
|
||||
|
||||
sourcelist.push_back("stone.png^mineral_coal.png");
|
||||
sourcelist.push_back("stone.png^mineral_iron.png");
|
||||
for(u16 j=0; j<MAX_CONTENT+1; j++)
|
||||
{
|
||||
if(j == CONTENT_IGNORE || j == CONTENT_AIR)
|
||||
continue;
|
||||
ContentFeatures *f = &content_features(j);
|
||||
for(core::map<std::string, bool>::Iterator
|
||||
i = f->used_texturenames.getIterator();
|
||||
i.atEnd() == false; i++)
|
||||
{
|
||||
std::string name = i.getNode()->getKey();
|
||||
sourcelist[name] = true;
|
||||
|
||||
if(f->often_contains_mineral){
|
||||
for(int k=1; k<MINERAL_COUNT; k++){
|
||||
std::string mineraltexture = mineral_block_texture(k);
|
||||
std::string fulltexture = name + "^" + mineraltexture;
|
||||
sourcelist[fulltexture] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
infostream<<"Creating texture atlas out of textures: ";
|
||||
for(core::map<std::string, bool>::Iterator
|
||||
i = sourcelist.getIterator();
|
||||
i.atEnd() == false; i++)
|
||||
{
|
||||
std::string name = i.getNode()->getKey();
|
||||
infostream<<"\""<<name<<"\" ";
|
||||
}
|
||||
infostream<<std::endl;
|
||||
|
||||
// Padding to disallow texture bleeding
|
||||
s32 padding = 16;
|
||||
|
||||
s32 column_width = 256;
|
||||
s32 column_padding = 16;
|
||||
|
||||
/*
|
||||
First pass: generate almost everything
|
||||
*/
|
||||
core::position2d<s32> pos_in_atlas(0,0);
|
||||
|
||||
pos_in_atlas.Y += padding;
|
||||
pos_in_atlas.Y = padding;
|
||||
|
||||
for(u32 i=0; i<sourcelist.size(); i++)
|
||||
for(core::map<std::string, bool>::Iterator
|
||||
i = sourcelist.getIterator();
|
||||
i.atEnd() == false; i++)
|
||||
{
|
||||
std::string name = sourcelist[i];
|
||||
std::string name = i.getNode()->getKey();
|
||||
|
||||
/*video::IImage *img = driver->createImageFromFile(
|
||||
getTexturePath(name.c_str()).c_str());
|
||||
|
@ -586,20 +598,26 @@ void TextureSource::buildMainAtlas()
|
|||
continue;
|
||||
}
|
||||
|
||||
// Stop making atlas if atlas is full
|
||||
// Wrap columns and stop making atlas if atlas is full
|
||||
if(pos_in_atlas.Y + dim.Height > atlas_dim.Height)
|
||||
{
|
||||
infostream<<"TextureSource::buildMainAtlas(): "
|
||||
<<"Atlas is full, not adding more textures."
|
||||
<<std::endl;
|
||||
break;
|
||||
if(pos_in_atlas.X > (s32)atlas_dim.Width - 256 - padding){
|
||||
errorstream<<"TextureSource::buildMainAtlas(): "
|
||||
<<"Atlas is full, not adding more textures."
|
||||
<<std::endl;
|
||||
break;
|
||||
}
|
||||
pos_in_atlas.Y = padding;
|
||||
pos_in_atlas.X += column_width + column_padding;
|
||||
}
|
||||
|
||||
infostream<<"TextureSource::buildMainAtlas(): Adding \""<<name
|
||||
<<"\" to texture atlas"<<std::endl;
|
||||
|
||||
// Tile it a few times in the X direction
|
||||
u16 xwise_tiling = 16;
|
||||
u16 xwise_tiling = column_width / dim.Width;
|
||||
if(xwise_tiling > 16) // Limit to 16 (more gives no benefit)
|
||||
xwise_tiling = 16;
|
||||
for(u32 j=0; j<xwise_tiling; j++)
|
||||
{
|
||||
// Copy the copy to the atlas
|
||||
|
@ -627,7 +645,7 @@ void TextureSource::buildMainAtlas()
|
|||
dst_y = -y0 + pos_in_atlas.Y-1;
|
||||
src_y = pos_in_atlas.Y;
|
||||
}
|
||||
s32 x = x0 + pos_in_atlas.X * dim.Width;
|
||||
s32 x = x0 + pos_in_atlas.X;
|
||||
video::SColor c = atlas_img->getPixel(x, src_y);
|
||||
atlas_img->setPixel(x,dst_y,c);
|
||||
}
|
||||
|
@ -668,9 +686,11 @@ void TextureSource::buildMainAtlas()
|
|||
/*
|
||||
Second pass: set texture pointer in generated AtlasPointers
|
||||
*/
|
||||
for(u32 i=0; i<sourcelist.size(); i++)
|
||||
for(core::map<std::string, bool>::Iterator
|
||||
i = sourcelist.getIterator();
|
||||
i.atEnd() == false; i++)
|
||||
{
|
||||
std::string name = sourcelist[i];
|
||||
std::string name = i.getNode()->getKey();
|
||||
if(m_name_to_id.find(name) == NULL)
|
||||
continue;
|
||||
u32 id = m_name_to_id[name];
|
||||
|
@ -681,8 +701,12 @@ void TextureSource::buildMainAtlas()
|
|||
/*
|
||||
Write image to file so that it can be inspected
|
||||
*/
|
||||
/*driver->writeImageToFile(atlas_img,
|
||||
getTexturePath("main_atlas.png").c_str());*/
|
||||
/*std::string atlaspath = porting::path_userdata
|
||||
+ DIR_DELIM + "generated_texture_atlas.png";
|
||||
infostream<<"Removing and writing texture atlas for inspection to "
|
||||
<<atlaspath<<std::endl;
|
||||
fs::RecursiveDelete(atlaspath);
|
||||
driver->writeImageToFile(atlas_img, atlaspath.c_str());*/
|
||||
}
|
||||
|
||||
video::IImage* generate_image_from_scratch(std::string name,
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue