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Automate texture listing for texture atlas making

This commit is contained in:
Perttu Ahola 2011-10-18 11:31:23 +03:00
parent eae2d35ca5
commit 05ab58cd14
5 changed files with 81 additions and 44 deletions

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@ -117,6 +117,7 @@ void content_mapnode_init()
f->setInventoryTextureCube("stone.png", "stone.png", "stone.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
f->often_contains_mineral = true;
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 1";
setStoneLikeDiggingProperties(f->digging_properties, 1.0);
if(invisible_stone)