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Rework drawtime and related timekeeping code to use microseconds

This commit is contained in:
sfan5 2022-01-22 17:56:35 +01:00
parent fc161e757c
commit 058846d687
7 changed files with 101 additions and 85 deletions

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@ -308,7 +308,7 @@ void Camera::addArmInertia(f32 player_yaw)
}
}
void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime, f32 tool_reload_ratio)
void Camera::update(LocalPlayer* player, f32 frametime, f32 tool_reload_ratio)
{
// Get player position
// Smooth the movement when walking up stairs