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scriptapi: Sort out ServerEnvironment / Environment distinction properly

The API implementation is shared between CSM and SSM.
Functions should retrieve a plain env when they do not
need any server-specific functions.
This commit is contained in:
sfan5 2020-04-10 22:06:24 +02:00 committed by Loïc Blot
parent f105bc8dc2
commit 054c5dfaa3
7 changed files with 72 additions and 65 deletions

View file

@ -545,24 +545,6 @@ bool ServerEnvironment::removePlayerFromDatabase(const std::string &name)
return m_player_database->removePlayer(name);
}
bool ServerEnvironment::line_of_sight(v3f pos1, v3f pos2, v3s16 *p)
{
// Iterate trough nodes on the line
voxalgo::VoxelLineIterator iterator(pos1 / BS, (pos2 - pos1) / BS);
do {
MapNode n = getMap().getNode(iterator.m_current_node_pos);
// Return non-air
if (n.param0 != CONTENT_AIR) {
if (p)
*p = iterator.m_current_node_pos;
return false;
}
iterator.next();
} while (iterator.m_current_index <= iterator.m_last_index);
return true;
}
void ServerEnvironment::kickAllPlayers(AccessDeniedCode reason,
const std::string &str_reason, bool reconnect)
{