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scriptapi: Sort out ServerEnvironment / Environment distinction properly

The API implementation is shared between CSM and SSM.
Functions should retrieve a plain env when they do not
need any server-specific functions.
This commit is contained in:
sfan5 2020-04-10 22:06:24 +02:00 committed by Loïc Blot
parent f105bc8dc2
commit 054c5dfaa3
7 changed files with 72 additions and 65 deletions

View file

@ -139,8 +139,7 @@ void LuaLBM::trigger(ServerEnvironment *env, v3s16 p, MapNode n)
int LuaRaycast::l_next(lua_State *L)
{
MAP_LOCK_REQUIRED;
GET_ENV_PTR;
GET_PLAIN_ENV_PTR;
bool csm = false;
#ifndef SERVER
@ -384,7 +383,7 @@ int ModApiEnvMod::l_get_node_or_nil(lua_State *L)
// timeofday: nil = current time, 0 = night, 0.5 = day
int ModApiEnvMod::l_get_node_light(lua_State *L)
{
GET_ENV_PTR;
GET_PLAIN_ENV_PTR;
// Do it
v3s16 pos = read_v3s16(L, 1);
@ -488,10 +487,7 @@ int ModApiEnvMod::l_punch_node(lua_State *L)
// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_get_node_max_level(lua_State *L)
{
Environment *env = getEnv(L);
if (!env) {
return 0;
}
GET_PLAIN_ENV_PTR;
v3s16 pos = read_v3s16(L, 1);
MapNode n = env->getMap().getNode(pos);
@ -503,10 +499,7 @@ int ModApiEnvMod::l_get_node_max_level(lua_State *L)
// pos = {x=num, y=num, z=num}
int ModApiEnvMod::l_get_node_level(lua_State *L)
{
Environment *env = getEnv(L);
if (!env) {
return 0;
}
GET_PLAIN_ENV_PTR;
v3s16 pos = read_v3s16(L, 1);
MapNode n = env->getMap().getNode(pos);
@ -551,7 +544,7 @@ int ModApiEnvMod::l_add_node_level(lua_State *L)
// find_nodes_with_meta(pos1, pos2)
int ModApiEnvMod::l_find_nodes_with_meta(lua_State *L)
{
GET_ENV_PTR;
GET_PLAIN_ENV_PTR;
std::vector<v3s16> positions = env->getMap().findNodesWithMetadata(
check_v3s16(L, 1), check_v3s16(L, 2));
@ -728,10 +721,7 @@ int ModApiEnvMod::l_set_timeofday(lua_State *L)
// get_timeofday() -> 0...1
int ModApiEnvMod::l_get_timeofday(lua_State *L)
{
Environment *env = getEnv(L);
if (!env) {
return 0;
}
GET_PLAIN_ENV_PTR;
// Do it
int timeofday_mh = env->getTimeOfDay();
@ -743,10 +733,7 @@ int ModApiEnvMod::l_get_timeofday(lua_State *L)
// get_day_count() -> int
int ModApiEnvMod::l_get_day_count(lua_State *L)
{
Environment *env = getEnv(L);
if (!env) {
return 0;
}
GET_PLAIN_ENV_PTR;
lua_pushnumber(L, env->getDayCount());
return 1;
@ -767,12 +754,9 @@ int ModApiEnvMod::l_get_gametime(lua_State *L)
// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
int ModApiEnvMod::l_find_node_near(lua_State *L)
{
Environment *env = getEnv(L);
if (!env) {
return 0;
}
GET_PLAIN_ENV_PTR;
const NodeDefManager *ndef = getGameDef(L)->ndef();
const NodeDefManager *ndef = env->getGameDef()->ndef();
v3s16 pos = read_v3s16(L, 1);
int radius = luaL_checkinteger(L, 2);
std::vector<content_t> filter;
@ -815,20 +799,19 @@ int ModApiEnvMod::l_find_node_near(lua_State *L)
// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
int ModApiEnvMod::l_find_nodes_in_area(lua_State *L)
{
GET_ENV_PTR;
GET_PLAIN_ENV_PTR;
v3s16 minp = read_v3s16(L, 1);
v3s16 maxp = read_v3s16(L, 2);
sortBoxVerticies(minp, maxp);
const NodeDefManager *ndef = env->getGameDef()->ndef();
#ifndef SERVER
const NodeDefManager *ndef = getClient(L) ? getClient(L)->ndef() : getServer(L)->ndef();
if (getClient(L)) {
minp = getClient(L)->CSMClampPos(minp);
maxp = getClient(L)->CSMClampPos(maxp);
}
#else
const NodeDefManager *ndef = getServer(L)->ndef();
#endif
v3s16 cube = maxp - minp + 1;
@ -892,20 +875,19 @@ int ModApiEnvMod::l_find_nodes_in_area_under_air(lua_State *L)
* TODO
*/
GET_ENV_PTR;
GET_PLAIN_ENV_PTR;
v3s16 minp = read_v3s16(L, 1);
v3s16 maxp = read_v3s16(L, 2);
sortBoxVerticies(minp, maxp);
const NodeDefManager *ndef = env->getGameDef()->ndef();
#ifndef SERVER
const NodeDefManager *ndef = getClient(L) ? getClient(L)->ndef() : getServer(L)->ndef();
if (getClient(L)) {
minp = getClient(L)->CSMClampPos(minp);
maxp = getClient(L)->CSMClampPos(maxp);
}
#else
const NodeDefManager *ndef = getServer(L)->ndef();
#endif
v3s16 cube = maxp - minp + 1;
@ -1034,7 +1016,7 @@ int ModApiEnvMod::l_clear_objects(lua_State *L)
// line_of_sight(pos1, pos2) -> true/false, pos
int ModApiEnvMod::l_line_of_sight(lua_State *L)
{
GET_ENV_PTR;
GET_PLAIN_ENV_PTR;
// read position 1 from lua
v3f pos1 = checkFloatPos(L, 1);