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Initial implementation of 'Godrays'
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parent
cad8e895f2
commit
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3 changed files with 148 additions and 2 deletions
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@ -404,6 +404,10 @@ class GameGlobalShaderConstantSetter : public IShaderConstantSetter
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CachedPixelShaderSetting<float> m_bloom_radius_pixel;
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float m_bloom_radius;
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CachedPixelShaderSetting<float> m_saturation_pixel;
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CachedPixelShaderSetting<float, 3> m_sun_position_pixel;
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CachedPixelShaderSetting<float> m_sun_brightness_pixel;
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CachedPixelShaderSetting<float, 3> m_moon_position_pixel;
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CachedPixelShaderSetting<float> m_moon_brightness_pixel;
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public:
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void onSettingsChange(const std::string &name)
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@ -461,7 +465,11 @@ public:
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m_bloom_intensity_pixel("bloomIntensity"),
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m_bloom_strength_pixel("bloomStrength"),
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m_bloom_radius_pixel("bloomRadius"),
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m_saturation_pixel("saturation")
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m_saturation_pixel("saturation"),
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m_sun_position_pixel("sunPositionScreen"),
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m_sun_brightness_pixel("sunBrightness"),
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m_moon_position_pixel("moonPositionScreen"),
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m_moon_brightness_pixel("moonBrightness")
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{
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g_settings->registerChangedCallback("enable_fog", settingsCallback, this);
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g_settings->registerChangedCallback("exposure_compensation", settingsCallback, this);
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@ -579,6 +587,51 @@ public:
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}
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float saturation = m_client->getEnv().getLocalPlayer()->getLighting().saturation;
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m_saturation_pixel.set(&saturation, services);
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// Map directional light to screen space
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auto camera_node = m_client->getCamera()->getCameraNode();
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core::matrix4 transform = camera_node->getProjectionMatrix();
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transform *= camera_node->getViewMatrix();
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if (m_sky->getSunVisible()) {
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v3f sun_position = camera_node->getAbsolutePosition() +
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10000. * m_sky->getSunDirection();
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transform.transformVect(sun_position);
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sun_position.normalize();
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float sun_position_array[3] = { sun_position.X, sun_position.Y, sun_position.Z};
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m_sun_position_pixel.set(sun_position_array, services);
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float sun_brightness = rangelim(107.143f * m_sky->getSunDirection().dotProduct(v3f(0.f, 1.f, 0.f)), 0.f, 1.f);
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m_sun_brightness_pixel.set(&sun_brightness, services);
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}
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else {
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float sun_position_array[3] = { 0.f, 0.f, -1.f };
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m_sun_position_pixel.set(sun_position_array, services);
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float sun_brightness = 0.f;
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m_sun_brightness_pixel.set(&sun_brightness, services);
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}
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if (m_sky->getMoonVisible()) {
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v3f moon_position = camera_node->getAbsolutePosition() +
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10000. * m_sky->getMoonDirection();
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transform.transformVect(moon_position);
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moon_position.normalize();
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float moon_position_array[3] = { moon_position.X, moon_position.Y, moon_position.Z};
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m_moon_position_pixel.set(moon_position_array, services);
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float moon_brightness = rangelim(107.143f * m_sky->getMoonDirection().dotProduct(v3f(0.f, 1.f, 0.f)), 0.f, 1.f);
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m_moon_brightness_pixel.set(&moon_brightness, services);
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}
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else {
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float moon_position_array[3] = { 0.f, 0.f, -1.f };
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m_moon_position_pixel.set(moon_position_array, services);
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float moon_brightness = 0.f;
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m_moon_brightness_pixel.set(&moon_brightness, services);
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}
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}
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void onSetMaterial(const video::SMaterial &material) override
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