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Cleanup jthread and fix win32 build
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parent
f3439c40d8
commit
04e9a9d541
29 changed files with 185 additions and 194 deletions
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@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "server.h"
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#include <iostream>
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#include <queue>
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#include "jthread/jevent.h"
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#include "map.h"
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#include "environment.h"
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#include "util/container.h"
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@ -106,7 +107,6 @@ EmergeManager::EmergeManager(IGameDef *gamedef) {
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mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
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queuemutex.Init();
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int nthreads;
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if (g_settings->get("num_emerge_threads").empty()) {
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@ -385,7 +385,7 @@ void EmergeManager::registerMapgen(std::string mgname, MapgenFactory *mgfactory)
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}
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////////////////////////////// Emerge Thread //////////////////////////////////
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////////////////////////////// Emerge Thread //////////////////////////////////
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bool EmergeThread::popBlockEmerge(v3s16 *pos, u8 *flags) {
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std::map<v3s16, BlockEmergeData *>::iterator iter;
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@ -399,7 +399,7 @@ bool EmergeThread::popBlockEmerge(v3s16 *pos, u8 *flags) {
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*pos = p;
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iter = emerge->blocks_enqueued.find(p);
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if (iter == emerge->blocks_enqueued.end())
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if (iter == emerge->blocks_enqueued.end())
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return false; //uh oh, queue and map out of sync!!
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BlockEmergeData *bedata = iter->second;
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@ -414,11 +414,11 @@ bool EmergeThread::popBlockEmerge(v3s16 *pos, u8 *flags) {
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}
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bool EmergeThread::getBlockOrStartGen(v3s16 p, MapBlock **b,
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bool EmergeThread::getBlockOrStartGen(v3s16 p, MapBlock **b,
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BlockMakeData *data, bool allow_gen) {
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v2s16 p2d(p.X, p.Z);
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//envlock: usually takes <=1ms, sometimes 90ms or ~400ms to acquire
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JMutexAutoLock envlock(m_server->m_env_mutex);
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JMutexAutoLock envlock(m_server->m_env_mutex);
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// Load sector if it isn't loaded
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if (map->getSectorNoGenerateNoEx(p2d) == NULL)
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@ -496,7 +496,7 @@ void *EmergeThread::Thread() {
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{
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//envlock: usually 0ms, but can take either 30 or 400ms to acquire
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JMutexAutoLock envlock(m_server->m_env_mutex);
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JMutexAutoLock envlock(m_server->m_env_mutex);
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ScopeProfiler sp(g_profiler, "EmergeThread: after "
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"Mapgen::makeChunk (envlock)", SPT_AVG);
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@ -513,7 +513,7 @@ void *EmergeThread::Thread() {
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// Ignore map edit events, they will not need to be sent
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// to anybody because the block hasn't been sent to anybody
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MapEditEventAreaIgnorer
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MapEditEventAreaIgnorer
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ign(&m_server->m_ignore_map_edit_events_area,
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VoxelArea(minp, maxp));
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{ // takes about 90ms with -O1 on an e3-1230v2
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