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Integrate PUC Lua's utf8 library into Luanti

This commit is contained in:
Lars Mueller 2025-05-31 23:00:57 +02:00
parent 20548b3b82
commit 048ae3ae9a
9 changed files with 87 additions and 22 deletions

View file

@ -290,6 +290,7 @@ if(NOT USE_LUAJIT)
add_subdirectory(lib/bitop)
endif()
add_subdirectory(lib/sha256)
add_subdirectory(lib/lutf8)
if(BUILD_UNITTESTS OR BUILD_BENCHMARKS)
add_subdirectory(lib/catch2)

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@ -11972,6 +11972,23 @@ Functions: bit.tobit, bit.tohex, bit.bnot, bit.band, bit.bor, bit.bxor, bit.lshi
See http://bitop.luajit.org/ for advanced information.
UTF-8 Library
-------------
Constants:
* `utf8.charpattern`
Functions:
* `utf8.char(...)`
* `utf8.codes(s [, lax])`
* `utf8.codepoint(s [, i [, j [, lax]]])`
* `utf8.len(s [, i [, j [, lax]]])`
* `utf8.offset(s, n [, i])`
See [the Lua 5.4 reference manual](https://www.lua.org/manual/5.4/manual.html#6.5) for more information.
Tracy Profiler
--------------

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@ -341,3 +341,10 @@ local function test_ipc_poll(cb)
print("delta: " .. (core.get_us_time() - t0) .. "us")
end
unittests.register("test_ipc_poll", test_ipc_poll)
local function test_utf8()
assert(#string.char(0xc3, 0xa4):match(utf8.charpattern) == 2)
assert(("\0"):match(utf8.charpattern) == "\0")
assert(utf8.char(0x11, 0x22, 0x10abcd) == string.char(0x11, 0x22, 0xf4, 0x8a, 0xaf, 0x8d))
end
unittests.register("test_utf8", test_utf8)

5
lib/lutf8/CMakeLists.txt Normal file
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@ -0,0 +1,5 @@
add_library(lutf8 STATIC lutf8.c)
target_include_directories(lutf8 PRIVATE ${LUA_INCLUDE_DIR})
set(LUA_UTF8_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR} PARENT_SCOPE)
set(LUA_UTF8_LIBRARY lutf8 PARENT_SCOPE)

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@ -1,25 +1,21 @@
/*
** $Id: lutf8lib.c $
** Standard library for UTF-8 manipulation
** See Copyright Notice in lua.h
*/
// PUC Lua UTF-8 library, with minor modifications for integration in Luanti.
// Taken from https://github.com/lua/lua/blob/c15543b9afa31ab5dc564511ae11acd808405e8f/lutf8lib.c
// MIT-licensed, see LICENSE.txt
#define lutf8lib_c
#define LUA_LIB
#include "lprefix.h"
#include "lutf8.h"
#include <assert.h>
#include <limits.h>
#include <stdlib.h>
#include <string.h>
#include <stdint.h>
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
#include "llimits.h"
#define MAXUNICODE 0x10FFFFu
@ -34,6 +30,9 @@
#define iscontp(p) iscont(*(p))
typedef uint32_t l_uint32;
typedef uint64_t lua_Unsigned;
/* from strlib */
/* translate a relative string position: negative means back from end */
static lua_Integer u_posrelat (lua_Integer pos, size_t len) {
@ -99,11 +98,11 @@ static int utflen (lua_State *L) {
while (posi <= posj) {
const char *s1 = utf8_decode(s + posi, NULL, !lax);
if (s1 == NULL) { /* conversion error? */
luaL_pushfail(L); /* return fail ... */
lua_pushnil(L); /* return fail ... */
lua_pushinteger(L, posi + 1); /* ... and current position */
return 2;
}
posi = ct_diff2S(s1 - s);
posi = (size_t)(s1 - s);
n++;
}
lua_pushinteger(L, n);
@ -137,17 +136,37 @@ static int codepoint (lua_State *L) {
s = utf8_decode(s, &code, !lax);
if (s == NULL)
return luaL_error(L, MSGInvalid);
lua_pushinteger(L, l_castU2S(code));
lua_pushinteger(L, code);
n++;
}
return n;
}
#define UTF8BUFFSZ 8
// Taken from https://github.com/lua/lua/blob/c15543b9afa31ab5dc564511ae11acd808405e8f/lobject.c#L385-L400
static int luaO_utf8esc(char *buff, l_uint32 x) {
int n = 1; /* number of bytes put in buffer (backwards) */
if (x < 0x80) /* ascii? */
buff[UTF8BUFFSZ - 1] = (char)(x);
else { /* need continuation bytes */
unsigned int mfb = 0x3f; /* maximum that fits in first byte */
do { /* add continuation bytes */
buff[UTF8BUFFSZ - (n++)] = (char)(0x80 | (x & 0x3f));
x >>= 6; /* remove added bits */
mfb >>= 1; /* now there is one less bit available in first byte */
} while (x > mfb); /* still needs continuation byte? */
buff[UTF8BUFFSZ - n] = (char)((~mfb << 1) | x); /* add first byte */
}
return n;
}
static void pushutfchar (lua_State *L, int arg) {
lua_Unsigned code = (lua_Unsigned)luaL_checkinteger(L, arg);
luaL_argcheck(L, code <= MAXUTF, arg, "value out of range");
lua_pushfstring(L, "%U", (long)code);
char bf[UTF8BUFFSZ];
int len = luaO_utf8esc(bf, (l_uint32)code);
lua_pushlstring(L, &bf[UTF8BUFFSZ - len], len);
}
@ -180,7 +199,7 @@ static int byteoffset (lua_State *L) {
size_t len;
const char *s = luaL_checklstring(L, 1, &len);
lua_Integer n = luaL_checkinteger(L, 2);
lua_Integer posi = (n >= 0) ? 1 : cast_st2S(len) + 1;
lua_Integer posi = (n >= 0) ? 1 : (lua_Integer)(len + 1);
posi = u_posrelat(luaL_optinteger(L, 3, posi), len);
luaL_argcheck(L, 1 <= posi && --posi <= (lua_Integer)len, 3,
"position out of bounds");
@ -210,7 +229,7 @@ static int byteoffset (lua_State *L) {
}
}
if (n != 0) { /* did not find given character? */
luaL_pushfail(L);
lua_pushnil(L);
return 1;
}
lua_pushinteger(L, posi + 1); /* initial position */
@ -239,8 +258,8 @@ static int iter_aux (lua_State *L, int strict) {
const char *next = utf8_decode(s + n, &code, strict);
if (next == NULL || iscontp(next))
return luaL_error(L, MSGInvalid);
lua_pushinteger(L, l_castU2S(n + 1));
lua_pushinteger(L, l_castU2S(code));
lua_pushinteger(L, (lua_Integer)(n + 1));
lua_pushinteger(L, (lua_Integer)code);
return 2;
}
}
@ -267,7 +286,7 @@ static int iter_codes (lua_State *L) {
/* pattern to match a single UTF-8 character */
#define UTF8PATT "[\0-\x7F\xC2-\xFD][\x80-\xBF]*"
#define UTF8PATT "[%z-\x7F\xC2-\xFD][\x80-\xBF]*"
static const luaL_Reg funcs[] = {
@ -276,14 +295,12 @@ static const luaL_Reg funcs[] = {
{"char", utfchar},
{"len", utflen},
{"codes", iter_codes},
/* placeholders */
{"charpattern", NULL},
{NULL, NULL}
};
LUAMOD_API int luaopen_utf8 (lua_State *L) {
luaL_newlib(L, funcs);
LUALIB_API int luaopen_utf8 (lua_State *L) {
luaL_register(L, LUA_UTF8LIBNAME, funcs);
lua_pushlstring(L, UTF8PATT, sizeof(UTF8PATT)/sizeof(char) - 1);
lua_setfield(L, -2, "charpattern");
return 1;

6
lib/lutf8/lutf8.h Normal file
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@ -0,0 +1,6 @@
#pragma once
#include "lua.h"
#define LUA_UTF8LIBNAME "utf8"
LUALIB_API int luaopen_utf8(lua_State *L);

View file

@ -573,6 +573,7 @@ include_directories(SYSTEM
${GMP_INCLUDE_DIR}
${JSON_INCLUDE_DIR}
${LUA_BIT_INCLUDE_DIR}
${LUA_UTF8_INCLUDE_DIR}
# on Android, Luanti depends on SDL2 directly
# on other platforms, only IrrlichtMt depends on SDL2
"$<$<PLATFORM_ID:Android>:${SDL2_INCLUDE_DIRS}>"
@ -695,6 +696,7 @@ if(BUILD_CLIENT)
${GMP_LIBRARY}
${JSON_LIBRARY}
${LUA_BIT_LIBRARY}
${LUA_UTF8_LIBRARY}
sha256
${FREETYPE_LIBRARY}
${PLATFORM_LIBS}
@ -785,6 +787,7 @@ if(BUILD_SERVER)
${JSON_LIBRARY}
${LUA_LIBRARY}
${LUA_BIT_LIBRARY}
${LUA_UTF8_LIBRARY}
sha256
${GMP_LIBRARY}
${PLATFORM_LIBS}

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@ -29,6 +29,7 @@ extern "C" {
#else
#include "bit.h"
#endif
#include "lutf8.h"
}
#include <cstdio>
@ -84,6 +85,10 @@ ScriptApiBase::ScriptApiBase(ScriptingType type):
lua_pushstring(m_luastack, LUA_BITLIBNAME);
lua_call(m_luastack, 1, 0);
// Load utf8 library
lua_pushcfunction(m_luastack, luaopen_utf8);
lua_call(m_luastack, 0, 0);
#if BUILD_WITH_TRACY
// Load tracy lua bindings
tracy::LuaRegister(m_luastack);

View file

@ -3,6 +3,7 @@
// Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
#include "cpp_api/s_security.h"
#include "log.h"
#include "lua_api/l_base.h"
#include "filesys.h"
#include "porting.h"
@ -38,6 +39,7 @@ static void shallow_copy_table(lua_State *L, int from=-2, int to=-1)
if (from < 0) from = lua_gettop(L) + from + 1;
if (to < 0) to = lua_gettop(L) + to + 1;
lua_pushnil(L);
assert(lua_istable(L, from));
while (lua_next(L, from) != 0) {
assert(lua_type(L, -1) != LUA_TTABLE);
// duplicate key and value for lua_rawset
@ -96,6 +98,7 @@ void ScriptApiSecurity::initializeSecurity()
"table",
"math",
"bit",
"utf8",
// Not sure if completely safe. But if someone enables tracy, they'll
// know what they do.
#if BUILD_WITH_TRACY
@ -296,6 +299,7 @@ void ScriptApiSecurity::initializeSecurityClient()
"table",
"math",
"bit",
"utf8",
// Not sure if completely safe. But if someone enables tracy, they'll
// know what they do.
#if BUILD_WITH_TRACY