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https://github.com/luanti-org/luanti.git
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Integrate PUC Lua's utf8
library into Luanti
This commit is contained in:
parent
20548b3b82
commit
048ae3ae9a
9 changed files with 87 additions and 22 deletions
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@ -290,6 +290,7 @@ if(NOT USE_LUAJIT)
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add_subdirectory(lib/bitop)
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endif()
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add_subdirectory(lib/sha256)
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add_subdirectory(lib/lutf8)
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if(BUILD_UNITTESTS OR BUILD_BENCHMARKS)
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add_subdirectory(lib/catch2)
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@ -11972,6 +11972,23 @@ Functions: bit.tobit, bit.tohex, bit.bnot, bit.band, bit.bor, bit.bxor, bit.lshi
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See http://bitop.luajit.org/ for advanced information.
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UTF-8 Library
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-------------
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Constants:
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* `utf8.charpattern`
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Functions:
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* `utf8.char(...)`
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* `utf8.codes(s [, lax])`
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* `utf8.codepoint(s [, i [, j [, lax]]])`
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* `utf8.len(s [, i [, j [, lax]]])`
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* `utf8.offset(s, n [, i])`
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See [the Lua 5.4 reference manual](https://www.lua.org/manual/5.4/manual.html#6.5) for more information.
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Tracy Profiler
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--------------
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@ -341,3 +341,10 @@ local function test_ipc_poll(cb)
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print("delta: " .. (core.get_us_time() - t0) .. "us")
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end
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unittests.register("test_ipc_poll", test_ipc_poll)
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local function test_utf8()
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assert(#string.char(0xc3, 0xa4):match(utf8.charpattern) == 2)
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assert(("\0"):match(utf8.charpattern) == "\0")
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assert(utf8.char(0x11, 0x22, 0x10abcd) == string.char(0x11, 0x22, 0xf4, 0x8a, 0xaf, 0x8d))
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end
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unittests.register("test_utf8", test_utf8)
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5
lib/lutf8/CMakeLists.txt
Normal file
5
lib/lutf8/CMakeLists.txt
Normal file
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@ -0,0 +1,5 @@
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add_library(lutf8 STATIC lutf8.c)
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target_include_directories(lutf8 PRIVATE ${LUA_INCLUDE_DIR})
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set(LUA_UTF8_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR} PARENT_SCOPE)
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set(LUA_UTF8_LIBRARY lutf8 PARENT_SCOPE)
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@ -1,25 +1,21 @@
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/*
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** $Id: lutf8lib.c $
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** Standard library for UTF-8 manipulation
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** See Copyright Notice in lua.h
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*/
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// PUC Lua UTF-8 library, with minor modifications for integration in Luanti.
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// Taken from https://github.com/lua/lua/blob/c15543b9afa31ab5dc564511ae11acd808405e8f/lutf8lib.c
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// MIT-licensed, see LICENSE.txt
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#define lutf8lib_c
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#define LUA_LIB
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#include "lprefix.h"
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#include "lutf8.h"
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#include <assert.h>
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#include <limits.h>
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#include <stdlib.h>
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#include <string.h>
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#include <stdint.h>
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#include "lua.h"
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#include "lauxlib.h"
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#include "lualib.h"
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#include "llimits.h"
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#define MAXUNICODE 0x10FFFFu
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@ -34,6 +30,9 @@
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#define iscontp(p) iscont(*(p))
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typedef uint32_t l_uint32;
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typedef uint64_t lua_Unsigned;
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/* from strlib */
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/* translate a relative string position: negative means back from end */
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static lua_Integer u_posrelat (lua_Integer pos, size_t len) {
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@ -99,11 +98,11 @@ static int utflen (lua_State *L) {
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while (posi <= posj) {
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const char *s1 = utf8_decode(s + posi, NULL, !lax);
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if (s1 == NULL) { /* conversion error? */
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luaL_pushfail(L); /* return fail ... */
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lua_pushnil(L); /* return fail ... */
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lua_pushinteger(L, posi + 1); /* ... and current position */
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return 2;
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}
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posi = ct_diff2S(s1 - s);
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posi = (size_t)(s1 - s);
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n++;
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}
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lua_pushinteger(L, n);
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@ -137,17 +136,37 @@ static int codepoint (lua_State *L) {
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s = utf8_decode(s, &code, !lax);
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if (s == NULL)
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return luaL_error(L, MSGInvalid);
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lua_pushinteger(L, l_castU2S(code));
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lua_pushinteger(L, code);
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n++;
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}
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return n;
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}
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#define UTF8BUFFSZ 8
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// Taken from https://github.com/lua/lua/blob/c15543b9afa31ab5dc564511ae11acd808405e8f/lobject.c#L385-L400
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static int luaO_utf8esc(char *buff, l_uint32 x) {
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int n = 1; /* number of bytes put in buffer (backwards) */
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if (x < 0x80) /* ascii? */
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buff[UTF8BUFFSZ - 1] = (char)(x);
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else { /* need continuation bytes */
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unsigned int mfb = 0x3f; /* maximum that fits in first byte */
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do { /* add continuation bytes */
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buff[UTF8BUFFSZ - (n++)] = (char)(0x80 | (x & 0x3f));
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x >>= 6; /* remove added bits */
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mfb >>= 1; /* now there is one less bit available in first byte */
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} while (x > mfb); /* still needs continuation byte? */
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buff[UTF8BUFFSZ - n] = (char)((~mfb << 1) | x); /* add first byte */
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}
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return n;
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}
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static void pushutfchar (lua_State *L, int arg) {
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lua_Unsigned code = (lua_Unsigned)luaL_checkinteger(L, arg);
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luaL_argcheck(L, code <= MAXUTF, arg, "value out of range");
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lua_pushfstring(L, "%U", (long)code);
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char bf[UTF8BUFFSZ];
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int len = luaO_utf8esc(bf, (l_uint32)code);
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lua_pushlstring(L, &bf[UTF8BUFFSZ - len], len);
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}
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@ -180,7 +199,7 @@ static int byteoffset (lua_State *L) {
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size_t len;
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const char *s = luaL_checklstring(L, 1, &len);
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lua_Integer n = luaL_checkinteger(L, 2);
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lua_Integer posi = (n >= 0) ? 1 : cast_st2S(len) + 1;
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lua_Integer posi = (n >= 0) ? 1 : (lua_Integer)(len + 1);
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posi = u_posrelat(luaL_optinteger(L, 3, posi), len);
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luaL_argcheck(L, 1 <= posi && --posi <= (lua_Integer)len, 3,
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"position out of bounds");
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@ -210,7 +229,7 @@ static int byteoffset (lua_State *L) {
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}
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}
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if (n != 0) { /* did not find given character? */
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luaL_pushfail(L);
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lua_pushnil(L);
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return 1;
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}
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lua_pushinteger(L, posi + 1); /* initial position */
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@ -239,8 +258,8 @@ static int iter_aux (lua_State *L, int strict) {
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const char *next = utf8_decode(s + n, &code, strict);
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if (next == NULL || iscontp(next))
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return luaL_error(L, MSGInvalid);
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lua_pushinteger(L, l_castU2S(n + 1));
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lua_pushinteger(L, l_castU2S(code));
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lua_pushinteger(L, (lua_Integer)(n + 1));
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lua_pushinteger(L, (lua_Integer)code);
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return 2;
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}
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}
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@ -267,7 +286,7 @@ static int iter_codes (lua_State *L) {
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/* pattern to match a single UTF-8 character */
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#define UTF8PATT "[\0-\x7F\xC2-\xFD][\x80-\xBF]*"
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#define UTF8PATT "[%z-\x7F\xC2-\xFD][\x80-\xBF]*"
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static const luaL_Reg funcs[] = {
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@ -276,14 +295,12 @@ static const luaL_Reg funcs[] = {
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{"char", utfchar},
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{"len", utflen},
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{"codes", iter_codes},
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/* placeholders */
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{"charpattern", NULL},
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{NULL, NULL}
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};
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LUAMOD_API int luaopen_utf8 (lua_State *L) {
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luaL_newlib(L, funcs);
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LUALIB_API int luaopen_utf8 (lua_State *L) {
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luaL_register(L, LUA_UTF8LIBNAME, funcs);
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lua_pushlstring(L, UTF8PATT, sizeof(UTF8PATT)/sizeof(char) - 1);
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lua_setfield(L, -2, "charpattern");
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return 1;
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6
lib/lutf8/lutf8.h
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6
lib/lutf8/lutf8.h
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#pragma once
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#include "lua.h"
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#define LUA_UTF8LIBNAME "utf8"
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LUALIB_API int luaopen_utf8(lua_State *L);
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@ -573,6 +573,7 @@ include_directories(SYSTEM
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${GMP_INCLUDE_DIR}
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${JSON_INCLUDE_DIR}
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${LUA_BIT_INCLUDE_DIR}
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${LUA_UTF8_INCLUDE_DIR}
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# on Android, Luanti depends on SDL2 directly
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# on other platforms, only IrrlichtMt depends on SDL2
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"$<$<PLATFORM_ID:Android>:${SDL2_INCLUDE_DIRS}>"
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@ -695,6 +696,7 @@ if(BUILD_CLIENT)
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${GMP_LIBRARY}
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${JSON_LIBRARY}
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${LUA_BIT_LIBRARY}
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${LUA_UTF8_LIBRARY}
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sha256
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${FREETYPE_LIBRARY}
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${PLATFORM_LIBS}
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@ -785,6 +787,7 @@ if(BUILD_SERVER)
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${JSON_LIBRARY}
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${LUA_LIBRARY}
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${LUA_BIT_LIBRARY}
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${LUA_UTF8_LIBRARY}
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sha256
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${GMP_LIBRARY}
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${PLATFORM_LIBS}
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@ -29,6 +29,7 @@ extern "C" {
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#else
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#include "bit.h"
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#endif
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#include "lutf8.h"
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}
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#include <cstdio>
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@ -84,6 +85,10 @@ ScriptApiBase::ScriptApiBase(ScriptingType type):
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lua_pushstring(m_luastack, LUA_BITLIBNAME);
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lua_call(m_luastack, 1, 0);
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// Load utf8 library
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lua_pushcfunction(m_luastack, luaopen_utf8);
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lua_call(m_luastack, 0, 0);
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#if BUILD_WITH_TRACY
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// Load tracy lua bindings
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tracy::LuaRegister(m_luastack);
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@ -3,6 +3,7 @@
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// Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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#include "cpp_api/s_security.h"
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#include "log.h"
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#include "lua_api/l_base.h"
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#include "filesys.h"
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#include "porting.h"
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@ -38,6 +39,7 @@ static void shallow_copy_table(lua_State *L, int from=-2, int to=-1)
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if (from < 0) from = lua_gettop(L) + from + 1;
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if (to < 0) to = lua_gettop(L) + to + 1;
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lua_pushnil(L);
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assert(lua_istable(L, from));
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while (lua_next(L, from) != 0) {
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assert(lua_type(L, -1) != LUA_TTABLE);
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// duplicate key and value for lua_rawset
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"table",
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"math",
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"bit",
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"utf8",
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// Not sure if completely safe. But if someone enables tracy, they'll
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// know what they do.
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#if BUILD_WITH_TRACY
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@ -296,6 +299,7 @@ void ScriptApiSecurity::initializeSecurityClient()
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"table",
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"math",
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"bit",
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"utf8",
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// Not sure if completely safe. But if someone enables tracy, they'll
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// know what they do.
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#if BUILD_WITH_TRACY
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