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Fix water-glass and water-lava surfaces
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5 changed files with 91 additions and 45 deletions
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@ -174,6 +174,57 @@ void init_mapnode()
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}
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/*
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Nodes make a face if contents differ and solidness differs.
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Return value:
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0: No face
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1: Face uses m1's content
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2: Face uses m2's content
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equivalent: Whether the blocks share the same face (eg. water and glass)
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*/
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u8 face_contents(content_t m1, content_t m2, bool *equivalent)
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{
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*equivalent = false;
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if(m1 == CONTENT_IGNORE || m2 == CONTENT_IGNORE)
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return 0;
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bool contents_differ = (m1 != m2);
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// Contents don't differ for different forms of same liquid
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if(content_liquid(m1) && content_liquid(m2)
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&& make_liquid_flowing(m1) == make_liquid_flowing(m2))
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contents_differ = false;
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u8 c1 = content_solidness(m1);
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u8 c2 = content_solidness(m2);
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bool solidness_differs = (c1 != c2);
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bool makes_face = contents_differ && solidness_differs;
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if(makes_face == false)
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return 0;
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if(c1 == 0)
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c1 = content_features(m1).visual_solidness;
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if(c2 == 0)
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c2 = content_features(m2).visual_solidness;
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if(c1 == c2){
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*equivalent = true;
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// If same solidness, liquid takes precense
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if(content_features(m1).liquid_type != LIQUID_NONE)
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return 1;
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if(content_features(m2).liquid_type != LIQUID_NONE)
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return 2;
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}
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if(c1 > c2)
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return 1;
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else
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return 2;
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}
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v3s16 facedir_rotate(u8 facedir, v3s16 dir)
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{
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/*
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