mirror of
https://github.com/luanti-org/luanti.git
synced 2025-08-31 18:31:04 +00:00
Mainmenu: Improve "Join Game" tab (#11078)
This commit is contained in:
parent
05719913ac
commit
042131d91d
7 changed files with 307 additions and 319 deletions
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@ -15,17 +15,50 @@
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--with this program; if not, write to the Free Software Foundation, Inc.,
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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--------------------------------------------------------------------------------
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local function get_sorted_servers()
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local servers = {
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fav = {},
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public = {},
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incompatible = {}
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}
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local favs = serverlistmgr.get_favorites()
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local taken_favs = {}
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local result = menudata.search_result or serverlistmgr.servers
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for _, server in ipairs(result) do
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server.is_favorite = false
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for index, fav in ipairs(favs) do
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if server.address == fav.address and server.port == fav.port then
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taken_favs[index] = true
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server.is_favorite = true
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break
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end
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end
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server.is_compatible = is_server_protocol_compat(server.proto_min, server.proto_max)
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if server.is_favorite then
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table.insert(servers.fav, server)
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elseif server.is_compatible then
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table.insert(servers.public, server)
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else
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table.insert(servers.incompatible, server)
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end
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end
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if not menudata.search_result then
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for index, fav in ipairs(favs) do
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if not taken_favs[index] then
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table.insert(servers.fav, fav)
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end
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end
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end
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return servers
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end
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local function get_formspec(tabview, name, tabdata)
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-- Update the cached supported proto info,
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-- it may have changed after a change by the settings menu.
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common_update_cached_supp_proto()
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local selected
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if menudata.search_result then
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selected = menudata.search_result[tabdata.selected]
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else
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selected = serverlistmgr.servers[tabdata.selected]
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end
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if not tabdata.search_for then
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tabdata.search_for = ""
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@ -33,128 +66,221 @@ local function get_formspec(tabview, name, tabdata)
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local retval =
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-- Search
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"field[0.15,0.075;5.91,1;te_search;;" .. core.formspec_escape(tabdata.search_for) .. "]" ..
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"image_button[5.63,-.165;.83,.83;" .. core.formspec_escape(defaulttexturedir .. "search.png") .. ";btn_mp_search;]" ..
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"image_button[6.3,-.165;.83,.83;" .. core.formspec_escape(defaulttexturedir .. "clear.png") .. ";btn_mp_clear;]" ..
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"image_button[6.97,-.165;.83,.83;" .. core.formspec_escape(defaulttexturedir .. "refresh.png")
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.. ";btn_mp_refresh;]" ..
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"field[0.25,0.25;7,0.75;te_search;;" .. core.formspec_escape(tabdata.search_for) .. "]" ..
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"container[7.25,0.25]" ..
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"image_button[0,0;0.75,0.75;" .. core.formspec_escape(defaulttexturedir .. "search.png") .. ";btn_mp_search;]" ..
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"image_button[0.75,0;0.75,0.75;" .. core.formspec_escape(defaulttexturedir .. "clear.png") .. ";btn_mp_clear;]" ..
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"image_button[1.5,0;0.75,0.75;" .. core.formspec_escape(defaulttexturedir .. "refresh.png") .. ";btn_mp_refresh;]" ..
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"tooltip[btn_mp_clear;" .. fgettext("Clear") .. "]" ..
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"tooltip[btn_mp_search;" .. fgettext("Search") .. "]" ..
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"tooltip[btn_mp_refresh;" .. fgettext("Refresh") .. "]" ..
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"container_end[]" ..
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"container[9.75,0]" ..
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"box[0,0;5.75,7;#666666]" ..
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-- Address / Port
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"label[7.75,-0.25;" .. fgettext("Address / Port") .. "]" ..
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"field[8,0.65;3.25,0.5;te_address;;" ..
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"label[0.25,0.35;" .. fgettext("Address") .. "]" ..
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"label[4.25,0.35;" .. fgettext("Port") .. "]" ..
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"field[0.25,0.5;4,0.75;te_address;;" ..
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core.formspec_escape(core.settings:get("address")) .. "]" ..
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"field[11.1,0.65;1.4,0.5;te_port;;" ..
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"field[4.25,0.5;1.25,0.75;te_port;;" ..
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core.formspec_escape(core.settings:get("remote_port")) .. "]" ..
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-- Name / Password
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"label[7.75,0.95;" .. fgettext("Name / Password") .. "]" ..
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"field[8,1.85;2.9,0.5;te_name;;" ..
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"label[0.25,1.55;" .. fgettext("Name") .. "]" ..
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"label[3,1.55;" .. fgettext("Password") .. "]" ..
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"field[0.25,1.75;2.75,0.75;te_name;;" ..
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core.formspec_escape(core.settings:get("name")) .. "]" ..
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"pwdfield[10.73,1.85;1.77,0.5;te_pwd;]" ..
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"pwdfield[3,1.75;2.5,0.75;te_pwd;]" ..
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-- Description Background
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"box[7.73,2.25;4.25,2.6;#999999]"..
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"label[0.25,2.75;" .. fgettext("Server Description") .. "]" ..
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"box[0.25,3;5.25,2.75;#999999]"..
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-- Connect
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"button[9.88,4.9;2.3,1;btn_mp_connect;" .. fgettext("Connect") .. "]"
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"button[3,6;2.5,0.75;btn_mp_connect;" .. fgettext("Connect") .. "]"
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if tabdata.selected and selected then
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if tabdata.selected then
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if gamedata.fav then
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retval = retval .. "button[7.73,4.9;2.3,1;btn_delete_favorite;" ..
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retval = retval .. "button[0.25,6;2.5,0.75;btn_delete_favorite;" ..
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fgettext("Del. Favorite") .. "]"
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end
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if selected.description then
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retval = retval .. "textarea[8.1,2.3;4.23,2.9;;;" ..
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core.formspec_escape((gamedata.serverdescription or ""), true) .. "]"
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if gamedata.serverdescription then
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retval = retval .. "textarea[0.25,3;5.25,2.75;;;" ..
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core.formspec_escape(gamedata.serverdescription) .. "]"
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end
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end
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--favorites
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retval = retval .. "container_end[]"
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-- Table
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retval = retval .. "tablecolumns[" ..
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image_column(fgettext("Favorite"), "favorite") .. ";" ..
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image_column(fgettext("Ping")) .. ",padding=0.25;" ..
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"color,span=3;" ..
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"text,align=right;" .. -- clients
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"text,align=center,padding=0.25;" .. -- "/"
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"text,align=right,padding=0.25;" .. -- clients_max
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image_column(fgettext("Creative mode"), "creative") .. ",padding=1;" ..
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image_column(fgettext("Damage enabled"), "damage") .. ",padding=0.25;" ..
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--~ PvP = Player versus Player
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image_column(fgettext("PvP enabled"), "pvp") .. ",padding=0.25;" ..
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"image,tooltip=" .. fgettext("Ping") .. "," ..
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"0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") .. "," ..
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"1=" .. core.formspec_escape(defaulttexturedir .. "server_ping_4.png") .. "," ..
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"2=" .. core.formspec_escape(defaulttexturedir .. "server_ping_3.png") .. "," ..
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"3=" .. core.formspec_escape(defaulttexturedir .. "server_ping_2.png") .. "," ..
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"4=" .. core.formspec_escape(defaulttexturedir .. "server_ping_1.png") .. "," ..
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"5=" .. core.formspec_escape(defaulttexturedir .. "server_favorite.png") .. "," ..
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"6=" .. core.formspec_escape(defaulttexturedir .. "server_public.png") .. "," ..
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"7=" .. core.formspec_escape(defaulttexturedir .. "server_incompatible.png") .. ";" ..
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"color,span=1;" ..
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"text,padding=1]" ..
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"table[-0.15,0.6;7.75,5.15;favorites;"
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"text,align=inline;"..
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"color,span=1;" ..
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"text,align=inline,width=4.25;" ..
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"image,tooltip=" .. fgettext("Creative mode") .. "," ..
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"0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") .. "," ..
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"1=" .. core.formspec_escape(defaulttexturedir .. "server_flags_creative.png") .. "," ..
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"align=inline,padding=0.25,width=1.5;" ..
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--~ PvP = Player versus Player
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"image,tooltip=" .. fgettext("Damage / PvP") .. "," ..
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"0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") .. "," ..
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"1=" .. core.formspec_escape(defaulttexturedir .. "server_flags_damage.png") .. "," ..
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"2=" .. core.formspec_escape(defaulttexturedir .. "server_flags_pvp.png") .. "," ..
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"align=inline,padding=0.25,width=1.5;" ..
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"color,align=inline,span=1;" ..
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"text,align=inline,padding=1]" ..
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"table[0.25,1;9.25,5.75;servers;"
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if menudata.search_result then
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local favs = serverlistmgr.get_favorites()
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for i = 1, #menudata.search_result do
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local server = menudata.search_result[i]
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for fav_id = 1, #favs do
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if server.address == favs[fav_id].address and
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server.port == favs[fav_id].port then
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server.is_favorite = true
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end
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local servers = get_sorted_servers()
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local dividers = {
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fav = "5,#ffff00," .. fgettext("Favorites") .. ",,,0,0,,",
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public = "6,#4bdd42," .. fgettext("Public Servers") .. ",,,0,0,,",
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incompatible = "7,"..mt_color_grey.."," .. fgettext("Incompatible Servers") .. ",,,0,0,,"
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}
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local order = {"fav", "public", "incompatible"}
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tabdata.lookup = {} -- maps row number to server
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local rows = {}
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for _, section in ipairs(order) do
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local section_servers = servers[section]
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if next(section_servers) ~= nil then
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rows[#rows + 1] = dividers[section]
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for _, server in ipairs(section_servers) do
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tabdata.lookup[#rows + 1] = server
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rows[#rows + 1] = render_serverlist_row(server)
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end
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if i ~= 1 then
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retval = retval .. ","
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end
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retval = retval .. render_serverlist_row(server, server.is_favorite)
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end
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elseif #serverlistmgr.servers > 0 then
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local favs = serverlistmgr.get_favorites()
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if #favs > 0 then
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for i = 1, #favs do
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for j = 1, #serverlistmgr.servers do
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if serverlistmgr.servers[j].address == favs[i].address and
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serverlistmgr.servers[j].port == favs[i].port then
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table.insert(serverlistmgr.servers, i, table.remove(serverlistmgr.servers, j))
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end
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end
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if favs[i].address ~= serverlistmgr.servers[i].address then
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table.insert(serverlistmgr.servers, i, favs[i])
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end
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end
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end
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retval = retval .. render_serverlist_row(serverlistmgr.servers[1], (#favs > 0))
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for i = 2, #serverlistmgr.servers do
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retval = retval .. "," .. render_serverlist_row(serverlistmgr.servers[i], (i <= #favs))
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end
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end
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retval = retval .. table.concat(rows, ",")
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if tabdata.selected then
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retval = retval .. ";" .. tabdata.selected .. "]"
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else
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retval = retval .. ";0]"
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end
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return retval
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return retval, "size[15.5,7,false]real_coordinates[true]"
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end
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--------------------------------------------------------------------------------
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local function main_button_handler(tabview, fields, name, tabdata)
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local serverlist = menudata.search_result or serverlistmgr.servers
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local function search_server_list(input)
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menudata.search_result = nil
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if #serverlistmgr.servers < 2 then
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return
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end
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-- setup the keyword list
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local keywords = {}
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for word in input:gmatch("%S+") do
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word = word:gsub("(%W)", "%%%1")
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table.insert(keywords, word)
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end
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if #keywords == 0 then
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return
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end
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menudata.search_result = {}
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-- Search the serverlist
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local search_result = {}
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for i = 1, #serverlistmgr.servers do
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local server = serverlistmgr.servers[i]
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local found = 0
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for k = 1, #keywords do
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local keyword = keywords[k]
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if server.name then
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local sername = server.name:lower()
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local _, count = sername:gsub(keyword, keyword)
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found = found + count * 4
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end
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if server.description then
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local desc = server.description:lower()
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local _, count = desc:gsub(keyword, keyword)
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found = found + count * 2
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end
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end
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if found > 0 then
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local points = (#serverlistmgr.servers - i) / 5 + found
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server.points = points
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table.insert(search_result, server)
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end
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end
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if #search_result == 0 then
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return
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end
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table.sort(search_result, function(a, b)
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return a.points > b.points
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end)
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menudata.search_result = search_result
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end
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local function set_selected_server(tabdata, idx, server)
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-- reset selection
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if idx == nil or server == nil then
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tabdata.selected = nil
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core.settings:set("address", "")
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core.settings:set("remote_port", "30000")
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return
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end
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local address = server.address
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local port = server.port
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gamedata.serverdescription = server.description
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gamedata.fav = false
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for _, fav in ipairs(serverlistmgr.get_favorites()) do
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if address == fav.address and port == fav.port then
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gamedata.fav = true
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break
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end
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end
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if address and port then
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core.settings:set("address", address)
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core.settings:set("remote_port", port)
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end
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tabdata.selected = idx
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end
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local function main_button_handler(tabview, fields, name, tabdata)
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if fields.te_name then
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gamedata.playername = fields.te_name
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core.settings:set("name", fields.te_name)
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end
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if fields.favorites then
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local event = core.explode_table_event(fields.favorites)
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local fav = serverlist[event.row]
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if fields.servers then
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local event = core.explode_table_event(fields.servers)
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local server = tabdata.lookup[event.row]
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if event.type == "DCL" then
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if event.row <= #serverlist then
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if server then
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if event.type == "DCL" then
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if not is_server_protocol_compat_or_error(
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fav.proto_min, fav.proto_max) then
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server.proto_min, server.proto_max) then
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return true
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end
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gamedata.address = fav.address
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gamedata.port = fav.port
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gamedata.address = server.address
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gamedata.port = server.port
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gamedata.playername = fields.te_name
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gamedata.selected_world = 0
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@ -162,84 +288,32 @@ local function main_button_handler(tabview, fields, name, tabdata)
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gamedata.password = fields.te_pwd
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end
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gamedata.servername = fav.name
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gamedata.serverdescription = fav.description
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gamedata.servername = server.name
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gamedata.serverdescription = server.description
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if gamedata.address and gamedata.port then
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core.settings:set("address", gamedata.address)
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core.settings:set("remote_port", gamedata.port)
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core.start()
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end
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return true
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end
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return true
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end
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if event.type == "CHG" then
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if event.row <= #serverlist then
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gamedata.fav = false
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local favs = serverlistmgr.get_favorites()
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local address = fav.address
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local port = fav.port
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gamedata.serverdescription = fav.description
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for i = 1, #favs do
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if fav.address == favs[i].address and
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fav.port == favs[i].port then
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gamedata.fav = true
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end
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end
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if address and port then
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core.settings:set("address", address)
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core.settings:set("remote_port", port)
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end
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tabdata.selected = event.row
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if event.type == "CHG" then
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set_selected_server(tabdata, event.row, server)
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return true
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end
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return true
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end
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end
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if fields.key_up or fields.key_down then
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local fav_idx = core.get_table_index("favorites")
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local fav = serverlist[fav_idx]
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if fav_idx then
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if fields.key_up and fav_idx > 1 then
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fav_idx = fav_idx - 1
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elseif fields.key_down and fav_idx < #serverlistmgr.servers then
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fav_idx = fav_idx + 1
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end
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else
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fav_idx = 1
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end
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if not serverlistmgr.servers or not fav then
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tabdata.selected = 0
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return true
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end
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local address = fav.address
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local port = fav.port
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gamedata.serverdescription = fav.description
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if address and port then
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core.settings:set("address", address)
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core.settings:set("remote_port", port)
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end
|
||||
|
||||
tabdata.selected = fav_idx
|
||||
return true
|
||||
end
|
||||
|
||||
if fields.btn_delete_favorite then
|
||||
local current_favorite = core.get_table_index("favorites")
|
||||
if not current_favorite then return end
|
||||
local idx = core.get_table_index("servers")
|
||||
if not idx then return end
|
||||
local server = tabdata.lookup[idx]
|
||||
if not server then return end
|
||||
|
||||
serverlistmgr.delete_favorite(serverlistmgr.servers[current_favorite])
|
||||
serverlistmgr.sync()
|
||||
tabdata.selected = nil
|
||||
|
||||
core.settings:set("address", "")
|
||||
core.settings:set("remote_port", "30000")
|
||||
serverlistmgr.delete_favorite(server)
|
||||
-- the server at [idx+1] will be at idx once list is refreshed
|
||||
set_selected_server(tabdata, idx, tabdata.lookup[idx+1])
|
||||
return true
|
||||
end
|
||||
|
||||
|
@ -250,63 +324,13 @@ local function main_button_handler(tabview, fields, name, tabdata)
|
|||
end
|
||||
|
||||
if fields.btn_mp_search or fields.key_enter_field == "te_search" then
|
||||
tabdata.selected = 1
|
||||
local input = fields.te_search:lower()
|
||||
tabdata.search_for = fields.te_search
|
||||
|
||||
if #serverlistmgr.servers < 2 then
|
||||
return true
|
||||
search_server_list(fields.te_search:lower())
|
||||
if menudata.search_result then
|
||||
-- first server in row 2 due to header
|
||||
set_selected_server(tabdata, 2, menudata.search_result[1])
|
||||
end
|
||||
|
||||
menudata.search_result = {}
|
||||
|
||||
-- setup the keyword list
|
||||
local keywords = {}
|
||||
for word in input:gmatch("%S+") do
|
||||
word = word:gsub("(%W)", "%%%1")
|
||||
table.insert(keywords, word)
|
||||
end
|
||||
|
||||
if #keywords == 0 then
|
||||
menudata.search_result = nil
|
||||
return true
|
||||
end
|
||||
|
||||
-- Search the serverlist
|
||||
local search_result = {}
|
||||
for i = 1, #serverlistmgr.servers do
|
||||
local server = serverlistmgr.servers[i]
|
||||
local found = 0
|
||||
for k = 1, #keywords do
|
||||
local keyword = keywords[k]
|
||||
if server.name then
|
||||
local sername = server.name:lower()
|
||||
local _, count = sername:gsub(keyword, keyword)
|
||||
found = found + count * 4
|
||||
end
|
||||
|
||||
if server.description then
|
||||
local desc = server.description:lower()
|
||||
local _, count = desc:gsub(keyword, keyword)
|
||||
found = found + count * 2
|
||||
end
|
||||
end
|
||||
if found > 0 then
|
||||
local points = (#serverlistmgr.servers - i) / 5 + found
|
||||
server.points = points
|
||||
table.insert(search_result, server)
|
||||
end
|
||||
end
|
||||
if #search_result > 0 then
|
||||
table.sort(search_result, function(a, b)
|
||||
return a.points > b.points
|
||||
end)
|
||||
menudata.search_result = search_result
|
||||
local first_server = search_result[1]
|
||||
core.settings:set("address", first_server.address)
|
||||
core.settings:set("remote_port", first_server.port)
|
||||
gamedata.serverdescription = first_server.description
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
|
@ -322,20 +346,22 @@ local function main_button_handler(tabview, fields, name, tabdata)
|
|||
gamedata.address = fields.te_address
|
||||
gamedata.port = tonumber(fields.te_port)
|
||||
gamedata.selected_world = 0
|
||||
local fav_idx = core.get_table_index("favorites")
|
||||
local fav = serverlist[fav_idx]
|
||||
|
||||
if fav_idx and fav_idx <= #serverlist and
|
||||
fav.address == gamedata.address and
|
||||
fav.port == gamedata.port then
|
||||
local idx = core.get_table_index("servers")
|
||||
local server = idx and tabdata.lookup[idx]
|
||||
|
||||
serverlistmgr.add_favorite(fav)
|
||||
set_selected_server(tabdata)
|
||||
|
||||
gamedata.servername = fav.name
|
||||
gamedata.serverdescription = fav.description
|
||||
if server and server.address == gamedata.address and
|
||||
server.port == gamedata.port then
|
||||
|
||||
serverlistmgr.add_favorite(server)
|
||||
|
||||
gamedata.servername = server.name
|
||||
gamedata.serverdescription = server.description
|
||||
|
||||
if not is_server_protocol_compat_or_error(
|
||||
fav.proto_min, fav.proto_max) then
|
||||
server.proto_min, server.proto_max) then
|
||||
return true
|
||||
end
|
||||
else
|
||||
|
@ -354,6 +380,7 @@ local function main_button_handler(tabview, fields, name, tabdata)
|
|||
core.start()
|
||||
return true
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
|
@ -362,7 +389,6 @@ local function on_change(type, old_tab, new_tab)
|
|||
serverlistmgr.sync()
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
return {
|
||||
name = "online",
|
||||
caption = fgettext("Join Game"),
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue