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Mainmenu: Improve "Join Game" tab (#11078)
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05719913ac
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7 changed files with 307 additions and 319 deletions
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@ -14,14 +14,11 @@
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--You should have received a copy of the GNU Lesser General Public License along
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--with this program; if not, write to the Free Software Foundation, Inc.,
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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--------------------------------------------------------------------------------
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-- Global menu data
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--------------------------------------------------------------------------------
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menudata = {}
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--------------------------------------------------------------------------------
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-- Local cached values
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--------------------------------------------------------------------------------
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local min_supp_proto, max_supp_proto
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function common_update_cached_supp_proto()
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@ -29,14 +26,12 @@ function common_update_cached_supp_proto()
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max_supp_proto = core.get_max_supp_proto()
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end
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common_update_cached_supp_proto()
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--------------------------------------------------------------------------------
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-- Menu helper functions
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--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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-- Menu helper functions
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local function render_client_count(n)
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if n > 99 then return '99+'
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elseif n >= 0 then return tostring(n)
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if n > 999 then return '99+'
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elseif n >= 0 then return tostring(n)
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else return '?' end
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end
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@ -50,21 +45,7 @@ local function configure_selected_world_params(idx)
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end
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end
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--------------------------------------------------------------------------------
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function image_column(tooltip, flagname)
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return "image,tooltip=" .. core.formspec_escape(tooltip) .. "," ..
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"0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") .. "," ..
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"1=" .. core.formspec_escape(defaulttexturedir ..
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(flagname and "server_flags_" .. flagname .. ".png" or "blank.png")) .. "," ..
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"2=" .. core.formspec_escape(defaulttexturedir .. "server_ping_4.png") .. "," ..
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"3=" .. core.formspec_escape(defaulttexturedir .. "server_ping_3.png") .. "," ..
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"4=" .. core.formspec_escape(defaulttexturedir .. "server_ping_2.png") .. "," ..
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"5=" .. core.formspec_escape(defaulttexturedir .. "server_ping_1.png")
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end
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--------------------------------------------------------------------------------
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function render_serverlist_row(spec, is_favorite)
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function render_serverlist_row(spec)
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local text = ""
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if spec.name then
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text = text .. core.formspec_escape(spec.name:trim())
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@ -75,31 +56,29 @@ function render_serverlist_row(spec, is_favorite)
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end
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end
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local grey_out = not is_server_protocol_compat(spec.proto_min, spec.proto_max)
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local grey_out = not spec.is_compatible
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local details
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if is_favorite then
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details = "1,"
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else
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details = "0,"
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end
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local details = {}
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if spec.ping then
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local ping = spec.ping * 1000
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if ping <= 50 then
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details = details .. "2,"
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elseif ping <= 100 then
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details = details .. "3,"
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elseif ping <= 250 then
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details = details .. "4,"
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if spec.lag or spec.ping then
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local lag = (spec.lag or 0) * 1000 + (spec.ping or 0) * 250
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if lag <= 125 then
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table.insert(details, "1")
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elseif lag <= 175 then
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table.insert(details, "2")
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elseif lag <= 250 then
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table.insert(details, "3")
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else
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details = details .. "5,"
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table.insert(details, "4")
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end
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else
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details = details .. "0,"
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table.insert(details, "0")
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end
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if spec.clients and spec.clients_max then
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table.insert(details, ",")
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local color = (grey_out and "#aaaaaa") or ((spec.is_favorite and "#ddddaa") or "#ffffff")
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if spec.clients and (spec.clients_max or 0) > 0 then
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local clients_percent = 100 * spec.clients / spec.clients_max
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-- Choose a color depending on how many clients are connected
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@ -110,38 +89,35 @@ function render_serverlist_row(spec, is_favorite)
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elseif clients_percent <= 60 then clients_color = '#a1e587' -- 0-60%: green
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elseif clients_percent <= 90 then clients_color = '#ffdc97' -- 60-90%: yellow
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elseif clients_percent == 100 then clients_color = '#dd5b5b' -- full server: red (darker)
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else clients_color = '#ffba97' -- 90-100%: orange
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else clients_color = '#ffba97' -- 90-100%: orange
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end
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details = details .. clients_color .. ',' ..
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render_client_count(spec.clients) .. ',/,' ..
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render_client_count(spec.clients_max) .. ','
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elseif grey_out then
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details = details .. '#aaaaaa,?,/,?,'
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table.insert(details, clients_color)
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table.insert(details, render_client_count(spec.clients) .. " / " ..
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render_client_count(spec.clients_max))
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else
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details = details .. ',?,/,?,'
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table.insert(details, color)
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table.insert(details, "?")
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end
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if spec.creative then
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details = details .. "1,"
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table.insert(details, "1") -- creative icon
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else
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details = details .. "0,"
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end
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if spec.damage then
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details = details .. "1,"
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else
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details = details .. "0,"
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table.insert(details, "0")
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end
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if spec.pvp then
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details = details .. "1,"
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table.insert(details, "2") -- pvp icon
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elseif spec.damage then
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table.insert(details, "1") -- heart icon
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else
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details = details .. "0,"
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table.insert(details, "0")
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end
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return details .. (grey_out and '#aaaaaa,' or ',') .. text
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table.insert(details, color)
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table.insert(details, text)
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return table.concat(details, ",")
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end
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--------------------------------------------------------------------------------
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@ -150,14 +126,13 @@ os.tempfolder = function()
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return temp .. DIR_DELIM .. "MT_" .. math.random(0, 10000)
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end
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--------------------------------------------------------------------------------
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os.tmpname = function()
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local path = os.tempfolder()
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io.open(path, "w"):close()
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return path
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end
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--------------------------------------------------------------------------------
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function menu_render_worldlist()
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local retval = ""
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local current_worldlist = menudata.worldlist:get_list()
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@ -171,7 +146,6 @@ function menu_render_worldlist()
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return retval
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end
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--------------------------------------------------------------------------------
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function menu_handle_key_up_down(fields, textlist, settingname)
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local oldidx, newidx = core.get_textlist_index(textlist), 1
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if fields.key_up or fields.key_down then
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@ -188,7 +162,6 @@ function menu_handle_key_up_down(fields, textlist, settingname)
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return false
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end
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--------------------------------------------------------------------------------
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function text2textlist(xpos, ypos, width, height, tl_name, textlen, text, transparency)
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local textlines = core.wrap_text(text, textlen, true)
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local retval = "textlist[" .. xpos .. "," .. ypos .. ";" .. width ..
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@ -206,7 +179,6 @@ function text2textlist(xpos, ypos, width, height, tl_name, textlen, text, transp
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return retval
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end
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--------------------------------------------------------------------------------
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function is_server_protocol_compat(server_proto_min, server_proto_max)
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if (not server_proto_min) or (not server_proto_max) then
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-- There is no info. Assume the best and act as if we would be compatible.
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@ -214,7 +186,7 @@ function is_server_protocol_compat(server_proto_min, server_proto_max)
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end
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return min_supp_proto <= server_proto_max and max_supp_proto >= server_proto_min
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end
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--------------------------------------------------------------------------------
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function is_server_protocol_compat_or_error(server_proto_min, server_proto_max)
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if not is_server_protocol_compat(server_proto_min, server_proto_max) then
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local server_prot_ver_info, client_prot_ver_info
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@ -242,7 +214,7 @@ function is_server_protocol_compat_or_error(server_proto_min, server_proto_max)
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return true
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end
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--------------------------------------------------------------------------------
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function menu_worldmt(selected, setting, value)
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local world = menudata.worldlist:get_list()[selected]
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if world then
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