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Clang format: fix LINT on old PR which doesn't have LINT enabled

This commit is contained in:
Loic Blot 2017-04-10 08:05:03 +02:00
parent 0a8834608d
commit 0419552c92
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GPG key ID: EFAA458E8C153987
3 changed files with 16 additions and 30 deletions

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@ -30,18 +30,15 @@ struct TileSpec;
struct ItemMesh
{
scene::IMesh* mesh;
scene::IMesh *mesh;
/*!
* Stores the color of each mesh buffer.
* If the boolean is true, the color is fixed, else
* palettes can modify it.
*/
std::vector<std::pair<bool, video::SColor> > buffer_colors;
std::vector<std::pair<bool, video::SColor>> buffer_colors;
ItemMesh():
mesh(NULL),
buffer_colors()
{}
ItemMesh() : mesh(NULL), buffer_colors() {}
};
/*