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Fix whitespaces
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c65444c43b
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13 changed files with 66 additions and 66 deletions
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@ -1446,7 +1446,7 @@ void Game::copyServerClientCache()
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{
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// It would be possible to let the client directly read the media files
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// from where the server knows they are. But aside from being more complicated
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// it would also *not* fill the media cache and cause slower joining of
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// it would also *not* fill the media cache and cause slower joining of
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// remote servers.
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// (Imagine that you launch a game once locally and then connect to a server.)
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@ -139,5 +139,5 @@ bool checkMeshNormals(scene::IMesh *mesh);
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Set the MinFilter, MagFilter and AnisotropicFilter properties of a texture
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layer according to the three relevant boolean values found in the Minetest
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settings.
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*/
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*/
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void setMaterialFilters(video::SMaterialLayer &tex, bool bilinear, bool trilinear, bool anisotropic);
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@ -140,7 +140,7 @@ void ShadowRenderer::initialize()
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}
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createShaders();
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m_texture_format = m_shadow_map_texture_32bit
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? video::ECOLOR_FORMAT::ECF_R32F
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