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Fix whitespaces

This commit is contained in:
cx384 2024-08-16 11:53:31 +02:00
parent c65444c43b
commit 03e600a721
13 changed files with 66 additions and 66 deletions

View file

@ -1446,7 +1446,7 @@ void Game::copyServerClientCache()
{
// It would be possible to let the client directly read the media files
// from where the server knows they are. But aside from being more complicated
// it would also *not* fill the media cache and cause slower joining of
// it would also *not* fill the media cache and cause slower joining of
// remote servers.
// (Imagine that you launch a game once locally and then connect to a server.)

View file

@ -139,5 +139,5 @@ bool checkMeshNormals(scene::IMesh *mesh);
Set the MinFilter, MagFilter and AnisotropicFilter properties of a texture
layer according to the three relevant boolean values found in the Minetest
settings.
*/
*/
void setMaterialFilters(video::SMaterialLayer &tex, bool bilinear, bool trilinear, bool anisotropic);

View file

@ -140,7 +140,7 @@ void ShadowRenderer::initialize()
}
createShaders();
m_texture_format = m_shadow_map_texture_32bit
? video::ECOLOR_FORMAT::ECF_R32F

View file

@ -542,9 +542,9 @@ int LuaPcgRandom::l_set_state(lua_State *L)
u64 state[2];
s_state_0 >> std::hex >> state[0];
s_state_1 >> std::hex >> state[1];
o->m_rnd.setState(state);
return 0;
}

View file

@ -91,7 +91,7 @@ bool ActiveObjectMgr::registerObject(std::unique_ptr<ServerActiveObject> obj)
return false;
}
auto obj_id = obj->getId();
auto obj_id = obj->getId();
m_active_objects.put(obj_id, std::move(obj));
auto new_size = m_active_objects.size();

View file

@ -52,7 +52,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#endif
/*
ServerMap
ServerMap
*/
ServerMap::ServerMap(const std::string &savedir, IGameDef *gamedef,