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Fix whitespaces

This commit is contained in:
cx384 2024-08-16 11:53:31 +02:00
parent c65444c43b
commit 03e600a721
13 changed files with 66 additions and 66 deletions

View file

@ -58,11 +58,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#define FXAA_SPAN_MAX 8.0
#endif
//optimized version for mobile, where dependent
//optimized version for mobile, where dependent
//texture reads can be a bottleneck
vec4 fxaa(sampler2D tex, vec2 fragCoord, vec2 inverseVP,
vec2 v_rgbNW, vec2 v_rgbNE,
vec2 v_rgbSW, vec2 v_rgbSE,
vec2 v_rgbNW, vec2 v_rgbNE,
vec2 v_rgbSW, vec2 v_rgbSE,
vec2 v_rgbM) {
vec4 color;
vec3 rgbNW = texture2D(tex, v_rgbNW).xyz;
@ -111,6 +111,6 @@ void main(void)
{
vec2 uv = varTexCoord.st;
gl_FragColor = fxaa(rendered, uv, texelSize0,
gl_FragColor = fxaa(rendered, uv, texelSize0,
sampleNW, sampleNE, sampleSW, sampleSE, uv);
}

View file

@ -12,7 +12,7 @@ varying vec2 sampleSW;
varying vec2 sampleSE;
/*
Based on
Based on
https://github.com/mattdesl/glsl-fxaa/
Portions Copyright (c) 2011 by Armin Ronacher.
*/