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Add register dialog to separate login/register (#12185)
New users find Minetest's account system confusing. This change moves username/password to a new dialog, with login and register buttons added to the Join Game tab. The old registration confirmation dialog is removed in favour of the new dialog. Fixes #8138
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parent
21323ef1ff
commit
03d86ea0b4
18 changed files with 232 additions and 402 deletions
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@ -100,7 +100,8 @@ Client::Client(
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MtEventManager *event,
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RenderingEngine *rendering_engine,
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bool ipv6,
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GameUI *game_ui
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GameUI *game_ui,
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ELoginRegister allow_login_or_register
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):
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m_tsrc(tsrc),
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m_shsrc(shsrc),
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@ -124,7 +125,8 @@ Client::Client(
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m_media_downloader(new ClientMediaDownloader()),
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m_state(LC_Created),
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m_game_ui(game_ui),
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m_modchannel_mgr(new ModChannelMgr())
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m_modchannel_mgr(new ModChannelMgr()),
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m_allow_login_or_register(allow_login_or_register)
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{
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// Add local player
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m_env.setLocalPlayer(new LocalPlayer(this, playername));
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@ -396,10 +398,6 @@ void Client::step(float dtime)
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initial_step = false;
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}
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else if(m_state == LC_Created) {
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if (m_is_registration_confirmation_state) {
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// Waiting confirmation
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return;
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}
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float &counter = m_connection_reinit_timer;
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counter -= dtime;
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if(counter <= 0.0) {
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@ -1078,18 +1076,6 @@ void Client::sendInit(const std::string &playerName)
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Send(&pkt);
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}
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void Client::promptConfirmRegistration(AuthMechanism chosen_auth_mechanism)
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{
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m_chosen_auth_mech = chosen_auth_mechanism;
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m_is_registration_confirmation_state = true;
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}
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void Client::confirmRegistration()
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{
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m_is_registration_confirmation_state = false;
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startAuth(m_chosen_auth_mech);
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}
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void Client::startAuth(AuthMechanism chosen_auth_mechanism)
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{
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m_chosen_auth_mech = chosen_auth_mechanism;
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