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Add register dialog to separate login/register (#12185)

New users find Minetest's account system confusing.
This change moves username/password to a new dialog,
with login and register buttons added to the Join Game tab.

The old registration confirmation dialog is removed in
favour of the new dialog.

Fixes #8138
This commit is contained in:
rubenwardy 2022-06-05 16:47:38 +01:00 committed by GitHub
parent 21323ef1ff
commit 03d86ea0b4
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
18 changed files with 232 additions and 402 deletions

View file

@ -100,7 +100,8 @@ Client::Client(
MtEventManager *event,
RenderingEngine *rendering_engine,
bool ipv6,
GameUI *game_ui
GameUI *game_ui,
ELoginRegister allow_login_or_register
):
m_tsrc(tsrc),
m_shsrc(shsrc),
@ -124,7 +125,8 @@ Client::Client(
m_media_downloader(new ClientMediaDownloader()),
m_state(LC_Created),
m_game_ui(game_ui),
m_modchannel_mgr(new ModChannelMgr())
m_modchannel_mgr(new ModChannelMgr()),
m_allow_login_or_register(allow_login_or_register)
{
// Add local player
m_env.setLocalPlayer(new LocalPlayer(this, playername));
@ -396,10 +398,6 @@ void Client::step(float dtime)
initial_step = false;
}
else if(m_state == LC_Created) {
if (m_is_registration_confirmation_state) {
// Waiting confirmation
return;
}
float &counter = m_connection_reinit_timer;
counter -= dtime;
if(counter <= 0.0) {
@ -1078,18 +1076,6 @@ void Client::sendInit(const std::string &playerName)
Send(&pkt);
}
void Client::promptConfirmRegistration(AuthMechanism chosen_auth_mechanism)
{
m_chosen_auth_mech = chosen_auth_mechanism;
m_is_registration_confirmation_state = true;
}
void Client::confirmRegistration()
{
m_is_registration_confirmation_state = false;
startAuth(m_chosen_auth_mech);
}
void Client::startAuth(AuthMechanism chosen_auth_mechanism)
{
m_chosen_auth_mech = chosen_auth_mechanism;

View file

@ -37,6 +37,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mesh_generator_thread.h"
#include "network/address.h"
#include "network/peerhandler.h"
#include "gameparams.h"
#include <fstream>
#define CLIENT_CHAT_MESSAGE_LIMIT_PER_10S 10.0f
@ -127,7 +128,8 @@ public:
MtEventManager *event,
RenderingEngine *rendering_engine,
bool ipv6,
GameUI *game_ui
GameUI *game_ui,
ELoginRegister allow_login_or_register
);
~Client();
@ -347,8 +349,7 @@ public:
u16 getProtoVersion()
{ return m_proto_ver; }
void confirmRegistration();
bool m_is_registration_confirmation_state = false;
ELoginRegister m_allow_login_or_register = ELoginRegister::Any;
bool m_simple_singleplayer_mode;
float mediaReceiveProgress();
@ -460,7 +461,6 @@ private:
static AuthMechanism choseAuthMech(const u32 mechs);
void sendInit(const std::string &playerName);
void promptConfirmRegistration(AuthMechanism chosen_auth_mechanism);
void startAuth(AuthMechanism chosen_auth_mechanism);
void sendDeletedBlocks(std::vector<v3s16> &blocks);
void sendGotBlocks(const std::vector<v3s16> &blocks);

View file

@ -451,6 +451,7 @@ bool ClientLauncher::launch_game(std::string &error_message,
start_data.name = menudata.name;
start_data.password = menudata.password;
start_data.address = std::move(menudata.address);
start_data.allow_login_or_register = menudata.allow_login_or_register;
server_name = menudata.servername;
server_description = menudata.serverdescription;

View file

@ -43,7 +43,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "gameparams.h"
#include "gettext.h"
#include "gui/guiChatConsole.h"
#include "gui/guiConfirmRegistration.h"
#include "gui/guiFormSpecMenu.h"
#include "gui/guiKeyChangeMenu.h"
#include "gui/guiPasswordChange.h"
@ -1480,7 +1479,8 @@ bool Game::connectToServer(const GameStartData &start_data,
start_data.password, start_data.address,
*draw_control, texture_src, shader_src,
itemdef_manager, nodedef_manager, sound, eventmgr,
m_rendering_engine, connect_address.isIPv6(), m_game_ui.get());
m_rendering_engine, connect_address.isIPv6(), m_game_ui.get(),
start_data.allow_login_or_register);
client->migrateModStorage();
} catch (const BaseException &e) {
*error_message = fmtgettext("Error creating client: %s", e.what());
@ -1543,28 +1543,16 @@ bool Game::connectToServer(const GameStartData &start_data,
break;
}
if (client->m_is_registration_confirmation_state) {
if (registration_confirmation_shown) {
// Keep drawing the GUI
m_rendering_engine->draw_menu_scene(guienv, dtime, true);
} else {
registration_confirmation_shown = true;
(new GUIConfirmRegistration(guienv, guienv->getRootGUIElement(), -1,
&g_menumgr, client, start_data.name, start_data.password,
connection_aborted, texture_src))->drop();
}
} else {
wait_time += dtime;
// Only time out if we aren't waiting for the server we started
if (!start_data.address.empty() && wait_time > 10) {
*error_message = gettext("Connection timed out.");
errorstream << *error_message << std::endl;
break;
}
// Update status
showOverlayMessage(N_("Connecting to server..."), dtime, 20);
wait_time += dtime;
// Only time out if we aren't waiting for the server we started
if (!start_data.address.empty() && wait_time > 10) {
*error_message = gettext("Connection timed out.");
errorstream << *error_message << std::endl;
break;
}
// Update status
showOverlayMessage(N_("Connecting to server..."), dtime, 20);
}
} catch (con::PeerNotFoundException &e) {
// TODO: Should something be done here? At least an info/error

View file

@ -64,7 +64,7 @@ void set_default_settings()
settings->setDefault("enable_client_modding", "false");
settings->setDefault("max_out_chat_queue_size", "20");
settings->setDefault("pause_on_lost_focus", "false");
settings->setDefault("enable_register_confirmation", "true");
settings->setDefault("enable_split_login_register", "true");
settings->setDefault("chat_weblink_color", "#8888FF");
// Keymap

View file

@ -20,8 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#pragma once
#include "irrlichttypes.h"
struct SubgameSpec;
#include "content/subgames.h"
// Information provided from "main"
struct GameParams
@ -34,6 +33,12 @@ struct GameParams
bool is_dedicated_server;
};
enum class ELoginRegister {
Any = 0,
Login,
Register
};
// Information processed by main menu
struct GameStartData : GameParams
{
@ -46,6 +51,8 @@ struct GameStartData : GameParams
std::string address;
bool local_server;
ELoginRegister allow_login_or_register = ELoginRegister::Any;
// "world_path" must be kept in sync!
WorldSpec world_spec;
};

View file

@ -11,7 +11,6 @@ set(gui_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/guiButtonImage.cpp
${CMAKE_CURRENT_SOURCE_DIR}/guiButtonItemImage.cpp
${CMAKE_CURRENT_SOURCE_DIR}/guiChatConsole.cpp
${CMAKE_CURRENT_SOURCE_DIR}/guiConfirmRegistration.cpp
${CMAKE_CURRENT_SOURCE_DIR}/guiEditBox.cpp
${CMAKE_CURRENT_SOURCE_DIR}/guiEditBoxWithScrollbar.cpp
${CMAKE_CURRENT_SOURCE_DIR}/guiEngine.cpp

View file

@ -1,266 +0,0 @@
/*
Minetest
Copyright (C) 2018 srifqi, Muhammad Rifqi Priyo Susanto
<muhammadrifqipriyosusanto@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "guiConfirmRegistration.h"
#include "client/client.h"
#include "guiButton.h"
#include <IGUICheckBox.h>
#include <IGUIButton.h>
#include <IGUIStaticText.h>
#include <IGUIFont.h>
#include "guiEditBoxWithScrollbar.h"
#include "porting.h"
#ifdef HAVE_TOUCHSCREENGUI
#include "client/renderingengine.h"
#endif
#include "gettext.h"
// Continuing from guiPasswordChange.cpp
const int ID_confirmPassword = 262;
const int ID_confirm = 263;
const int ID_intotext = 264;
const int ID_cancel = 265;
const int ID_message = 266;
GUIConfirmRegistration::GUIConfirmRegistration(gui::IGUIEnvironment *env,
gui::IGUIElement *parent, s32 id, IMenuManager *menumgr, Client *client,
const std::string &playername, const std::string &password,
bool *aborted, ISimpleTextureSource *tsrc) :
GUIModalMenu(env, parent, id, menumgr),
m_client(client), m_playername(playername), m_password(password),
m_aborted(aborted), m_tsrc(tsrc)
{
#ifdef HAVE_TOUCHSCREENGUI
m_touchscreen_visible = false;
#endif
}
void GUIConfirmRegistration::regenerateGui(v2u32 screensize)
{
acceptInput();
removeAllChildren();
/*
Calculate new sizes and positions
*/
#ifdef HAVE_TOUCHSCREENGUI
const float s = m_gui_scale * RenderingEngine::getDisplayDensity() / 2;
#else
const float s = m_gui_scale;
#endif
DesiredRect = core::rect<s32>(
screensize.X / 2 - 600 * s / 2,
screensize.Y / 2 - 360 * s / 2,
screensize.X / 2 + 600 * s / 2,
screensize.Y / 2 + 360 * s / 2
);
recalculateAbsolutePosition(false);
v2s32 size = DesiredRect.getSize();
v2s32 topleft_client(0, 0);
const wchar_t *text;
/*
Add stuff
*/
s32 ypos = 30 * s;
{
core::rect<s32> rect2(0, 0, 540 * s, 180 * s);
rect2 += topleft_client + v2s32(30 * s, ypos);
static const std::string info_text_template = strgettext(
"You are about to join this server with the name \"%s\" for the "
"first time.\n"
"If you proceed, a new account using your credentials will be "
"created on this server.\n"
"Please retype your password and click 'Register and Join' to "
"confirm account creation, or click 'Cancel' to abort.");
char info_text_buf[1024];
porting::mt_snprintf(info_text_buf, sizeof(info_text_buf),
info_text_template.c_str(), m_playername.c_str());
std::wstring info_text_w = utf8_to_wide(info_text_buf);
gui::IGUIEditBox *e = new GUIEditBoxWithScrollBar(info_text_w.c_str(),
true, Environment, this, ID_intotext, rect2, false, true);
e->drop();
e->setMultiLine(true);
e->setWordWrap(true);
e->setTextAlignment(gui::EGUIA_UPPERLEFT, gui::EGUIA_CENTER);
}
ypos += 200 * s;
{
core::rect<s32> rect2(0, 0, 540 * s, 30 * s);
rect2 += topleft_client + v2s32(30 * s, ypos);
gui::IGUIEditBox *e = Environment->addEditBox(m_pass_confirm.c_str(),
rect2, true, this, ID_confirmPassword);
e->setPasswordBox(true);
Environment->setFocus(e);
}
ypos += 50 * s;
{
core::rect<s32> rect2(0, 0, 230 * s, 35 * s);
rect2 = rect2 + v2s32(size.X / 2 - 220 * s, ypos);
text = wgettext("Register and Join");
GUIButton::addButton(Environment, rect2, m_tsrc, this, ID_confirm, text);
delete[] text;
}
{
core::rect<s32> rect2(0, 0, 120 * s, 35 * s);
rect2 = rect2 + v2s32(size.X / 2 + 70 * s, ypos);
text = wgettext("Cancel");
GUIButton::addButton(Environment, rect2, m_tsrc, this, ID_cancel, text);
delete[] text;
}
{
core::rect<s32> rect2(0, 0, 500 * s, 40 * s);
rect2 += topleft_client + v2s32(30 * s, ypos + 40 * s);
text = wgettext("Passwords do not match!");
IGUIElement *e = Environment->addStaticText(
text, rect2, false, true, this, ID_message);
e->setVisible(false);
delete[] text;
}
}
void GUIConfirmRegistration::drawMenu()
{
gui::IGUISkin *skin = Environment->getSkin();
if (!skin)
return;
video::IVideoDriver *driver = Environment->getVideoDriver();
video::SColor bgcolor(140, 0, 0, 0);
driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);
gui::IGUIElement::draw();
#ifdef __ANDROID__
getAndroidUIInput();
#endif
}
void GUIConfirmRegistration::closeMenu(bool goNext)
{
if (goNext) {
m_client->confirmRegistration();
} else {
*m_aborted = true;
infostream << "Connect aborted [Escape]" << std::endl;
}
quitMenu();
}
void GUIConfirmRegistration::acceptInput()
{
gui::IGUIElement *e;
e = getElementFromId(ID_confirmPassword);
if (e)
m_pass_confirm = e->getText();
}
bool GUIConfirmRegistration::processInput()
{
if (utf8_to_wide(m_password) != m_pass_confirm) {
gui::IGUIElement *e = getElementFromId(ID_message);
if (e)
e->setVisible(true);
return false;
}
return true;
}
bool GUIConfirmRegistration::OnEvent(const SEvent &event)
{
if (event.EventType == EET_KEY_INPUT_EVENT) {
// clang-format off
if ((event.KeyInput.Key == KEY_ESCAPE ||
event.KeyInput.Key == KEY_CANCEL) &&
event.KeyInput.PressedDown) {
closeMenu(false);
return true;
}
// clang-format on
if (event.KeyInput.Key == KEY_RETURN && event.KeyInput.PressedDown) {
acceptInput();
if (processInput())
closeMenu(true);
return true;
}
}
if (event.EventType != EET_GUI_EVENT)
return Parent ? Parent->OnEvent(event) : false;
if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST && isVisible()) {
if (!canTakeFocus(event.GUIEvent.Element)) {
infostream << "GUIConfirmRegistration: Not allowing focus change."
<< std::endl;
// Returning true disables focus change
return true;
}
} else if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED) {
switch (event.GUIEvent.Caller->getID()) {
case ID_confirm:
acceptInput();
if (processInput())
closeMenu(true);
return true;
case ID_cancel:
closeMenu(false);
return true;
}
} else if (event.GUIEvent.EventType == gui::EGET_EDITBOX_ENTER) {
switch (event.GUIEvent.Caller->getID()) {
case ID_confirmPassword:
acceptInput();
if (processInput())
closeMenu(true);
return true;
}
}
return false;
}
#ifdef __ANDROID__
bool GUIConfirmRegistration::getAndroidUIInput()
{
if (!hasAndroidUIInput() || m_jni_field_name != "password")
return false;
// still waiting
if (porting::getInputDialogState() == -1)
return true;
m_jni_field_name.clear();
gui::IGUIElement *e = getElementFromId(ID_confirmPassword);
if (!e || e->getType() != irr::gui::EGUIET_EDIT_BOX)
return false;
std::string text = porting::getInputDialogValue();
e->setText(utf8_to_wide(text).c_str());
return false;
}
#endif

View file

@ -1,65 +0,0 @@
/*
Minetest
Copyright (C) 2018 srifqi, Muhammad Rifqi Priyo Susanto
<muhammadrifqipriyosusanto@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include "irrlichttypes_extrabloated.h"
#include "modalMenu.h"
#include <string>
class Client;
class ISimpleTextureSource;
class GUIConfirmRegistration : public GUIModalMenu
{
public:
GUIConfirmRegistration(gui::IGUIEnvironment *env, gui::IGUIElement *parent,
s32 id, IMenuManager *menumgr, Client *client,
const std::string &playername, const std::string &password,
bool *aborted, ISimpleTextureSource *tsrc);
/*
Remove and re-add (or reposition) stuff
*/
void regenerateGui(v2u32 screensize);
void drawMenu();
void closeMenu(bool goNext);
void acceptInput();
bool processInput();
bool OnEvent(const SEvent &event);
#ifdef __ANDROID__
bool getAndroidUIInput();
#endif
private:
std::wstring getLabelByID(s32 id) { return L""; }
std::string getNameByID(s32 id) { return "password"; }
Client *m_client = nullptr;
const std::string &m_playername;
const std::string &m_password;
bool *m_aborted = nullptr;
std::wstring m_pass_confirm = L"";
ISimpleTextureSource *m_tsrc;
};

View file

@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#pragma once
#include "irrlichttypes_extrabloated.h"
#include "gameparams.h"
#include <string>
#include <list>
@ -50,5 +51,7 @@ struct MainMenuData {
// Data to be passed to the script
MainMenuDataForScript script_data;
ELoginRegister allow_login_or_register = ELoginRegister::Any;
MainMenuData() = default;
};

View file

@ -101,11 +101,20 @@ void Client::handleCommand_Hello(NetworkPacket* pkt)
// Authenticate using that method, or abort if there wasn't any method found
if (chosen_auth_mechanism != AUTH_MECHANISM_NONE) {
if (chosen_auth_mechanism == AUTH_MECHANISM_FIRST_SRP &&
!m_simple_singleplayer_mode &&
!getServerAddress().isLocalhost() &&
g_settings->getBool("enable_register_confirmation")) {
promptConfirmRegistration(chosen_auth_mechanism);
bool is_register = chosen_auth_mechanism == AUTH_MECHANISM_FIRST_SRP;
ELoginRegister mode = is_register ? ELoginRegister::Register : ELoginRegister::Login;
if (m_allow_login_or_register != ELoginRegister::Any &&
m_allow_login_or_register != mode) {
m_chosen_auth_mech = AUTH_MECHANISM_NONE;
m_access_denied = true;
if (m_allow_login_or_register == ELoginRegister::Login) {
m_access_denied_reason =
gettext("Name is not registered. To create an account on this server, click 'Register'");
} else {
m_access_denied_reason =
gettext("Name is taken. Please choose another name");
}
m_con->Disconnect();
} else {
startAuth(chosen_auth_mechanism);
}

View file

@ -139,6 +139,14 @@ int ModApiMainMenu::l_start(lua_State *L)
data->password = getTextData(L,"password");
data->address = getTextData(L,"address");
data->port = getTextData(L,"port");
const auto val = getTextData(L, "allow_login_or_register");
if (val == "login")
data->allow_login_or_register = ELoginRegister::Login;
else if (val == "register")
data->allow_login_or_register = ELoginRegister::Register;
else
data->allow_login_or_register = ELoginRegister::Any;
}
data->serverdescription = getTextData(L,"serverdescription");
data->servername = getTextData(L,"servername");