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Light curve: Add and tune mid boost gaussian
Create a closer match to the light curve of 0.4.16 stable. Results in darker shadows while maintaining the 'brightness' and light spread.
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3 changed files with 34 additions and 17 deletions
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@ -574,9 +574,21 @@ zoom_fov (Field of view for zoom) int 15 7 160
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# This setting is for the client only and is ignored by the server.
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display_gamma (Gamma) float 1.0 0.5 3.0
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# Gradient of light curve at minimum light level.
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lighting_alpha (Darkness sharpness) float 0.0 0.0 4.0
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lighting_beta (Lightness sharpness) float 0.0 0.0 4.0
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# Gradient of light curve at maximum light level.
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lighting_beta (Lightness sharpness) float 1.5 0.0 4.0
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# Strength of light curve mid-boost.
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lighting_boost (Light curve mid boost) float 0.2 0.0 1.0
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# Center of light curve mid-boost.
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lighting_boost_center (Light curve mid boost center) float 0.5 0.0 1.0
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# Spread of light curve mid-boost.
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# Standard deviation of the mid-boost gaussian.
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lighting_boost_spread (Light curve mid boost spread) float 0.2 0.0 1.0
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# Path to texture directory. All textures are first searched from here.
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texture_path (Texture path) path
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