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Some minor code cleanups

This commit is contained in:
sfan5 2025-03-31 18:01:51 +02:00
parent 7689f1f0fd
commit 03affa1bbb
15 changed files with 29 additions and 98 deletions

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@ -12,7 +12,7 @@ void MeshCollector::append(const TileSpec &tile, const video::S3DVertex *vertice
{
for (int layernum = 0; layernum < MAX_TILE_LAYERS; layernum++) {
const TileLayer *layer = &tile.layers[layernum];
if (layer->texture_id == 0)
if (layer->empty())
continue;
append(*layer, vertices, numVertices, indices, numIndices, layernum,
tile.world_aligned);