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Some minor code cleanups

This commit is contained in:
sfan5 2025-03-31 18:01:51 +02:00
parent 7689f1f0fd
commit 03affa1bbb
15 changed files with 29 additions and 98 deletions

View file

@ -103,7 +103,7 @@ void MapblockMeshGenerator::getSpecialTile(int index, TileSpec *tile_ret, bool a
for (auto &layernum : tile_ret->layers) {
TileLayer *layer = &layernum;
if (layer->texture_id == 0)
if (layer->empty())
continue;
top_layer = layer;
if (!layer->has_color)

View file

@ -347,7 +347,7 @@ void getNodeTileN(MapNode mn, const v3s16 &p, u8 tileindex, MeshMakeData *data,
tile = f.tiles[tileindex];
bool has_crack = p == data->m_crack_pos_relative;
for (TileLayer &layer : tile.layers) {
if (layer.texture_id == 0)
if (layer.empty())
continue;
if (!layer.has_color)
mn.getColor(f, &(layer.color));

View file

@ -12,7 +12,7 @@ void MeshCollector::append(const TileSpec &tile, const video::S3DVertex *vertice
{
for (int layernum = 0; layernum < MAX_TILE_LAYERS; layernum++) {
const TileLayer *layer = &tile.layers[layernum];
if (layer->texture_id == 0)
if (layer->empty())
continue;
append(*layer, vertices, numVertices, indices, numIndices, layernum,
tile.world_aligned);