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Code optimizations / refactor (#12704)
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com> Co-authored-by: sfan5 <sfan5@live.de>
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parent
ff6dcfea82
commit
038da00e79
38 changed files with 84 additions and 94 deletions
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@ -484,7 +484,7 @@ static bool setup_log_params(const Settings &cmd_args)
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color_mode = color_mode_env;
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#endif
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}
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if (color_mode != "") {
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if (!color_mode.empty()) {
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if (color_mode == "auto") {
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Logger::color_mode = LOG_COLOR_AUTO;
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} else if (color_mode == "always") {
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@ -586,7 +586,7 @@ static void startup_message()
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static bool read_config_file(const Settings &cmd_args)
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{
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// Path of configuration file in use
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sanity_check(g_settings_path == ""); // Sanity check
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sanity_check(g_settings_path.empty()); // Sanity check
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if (cmd_args.exists("config")) {
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bool r = g_settings->readConfigFile(cmd_args.get("config").c_str());
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@ -793,7 +793,7 @@ static bool auto_select_world(GameParams *game_params)
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<< world_path << "]" << std::endl;
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}
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assert(world_path != ""); // Post-condition
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assert(!world_path.empty()); // Post-condition
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game_params->world_path = world_path;
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return true;
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}
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@ -849,7 +849,7 @@ static bool determine_subgame(GameParams *game_params)
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{
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SubgameSpec gamespec;
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assert(game_params->world_path != ""); // Pre-condition
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assert(!game_params->world_path.empty()); // Pre-condition
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// If world doesn't exist
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if (!game_params->world_path.empty()
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