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Class-ify caves & move to cavegen.cpp, fix cave regression, add caves to Mapgen V7
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10 changed files with 459 additions and 308 deletions
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src/cavegen.h
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68
src/cavegen.h
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/*
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Minetest
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Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef CAVEGEN_HEADER
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#define CAVEGEN_HEADER
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#define VMANIP_FLAG_CAVE VOXELFLAG_CHECKED1
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class CaveV6 {
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public:
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ManualMapVoxelManipulator *vm;
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s16 min_tunnel_diameter;
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s16 max_tunnel_diameter;
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u16 tunnel_routepoints;
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int dswitchint;
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int part_max_length_rs;
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bool large_cave;
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bool large_cave_is_flat;
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bool flooded;
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s16 max_stone_y;
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v3s16 node_min;
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v3s16 node_max;
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v3f orp; //original point
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v3s16 of;
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v3s16 ar; // allowed route area
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s16 rs; // radius size
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v3f main_direction;
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s16 route_y_min;
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s16 route_y_max;
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PseudoRandom *ps;
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PseudoRandom *ps2;
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content_t c_water_source;
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content_t c_lava_source;
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int water_level;
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CaveV6() {}
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CaveV6(Mapgen *mg, PseudoRandom *ps, PseudoRandom *ps2, bool large_cave,
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content_t c_water, content_t c_lava);
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void makeCave(v3s16 nmin, v3s16 nmax, int max_stone_height);
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void makeTunnel(bool dirswitch);
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void carveRoute(v3f vec, float f, bool randomize_xz);
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};
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#endif
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