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Custom data structure for active objects to get performance *and* safety (#13880)
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commit
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6 changed files with 434 additions and 78 deletions
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@ -36,19 +36,12 @@ ActiveObjectMgr::~ActiveObjectMgr()
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void ActiveObjectMgr::clearIf(const std::function<bool(ServerActiveObject *, u16)> &cb)
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{
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// Make a defensive copy of the ids in case the passed callback changes the
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// set of active objects.
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// The callback is called for newly added objects iff they happen to reuse
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// an old id.
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std::vector<u16> ids = getAllIds();
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for (u16 id : ids) {
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auto it = m_active_objects.find(id);
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if (it == m_active_objects.end())
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continue; // obj was already removed
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if (cb(it->second.get(), id)) {
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// erase by id, `it` can be invalid now
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removeObject(id);
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for (auto &it : m_active_objects.iter()) {
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if (!it.second)
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continue;
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if (cb(it.second.get(), it.first)) {
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// Remove reference from m_active_objects
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m_active_objects.remove(it.first);
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}
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}
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}
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@ -56,17 +49,16 @@ void ActiveObjectMgr::clearIf(const std::function<bool(ServerActiveObject *, u16
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void ActiveObjectMgr::step(
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float dtime, const std::function<void(ServerActiveObject *)> &f)
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{
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g_profiler->avg("ActiveObjectMgr: SAO count [#]", m_active_objects.size());
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size_t count = 0;
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// See above.
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std::vector<u16> ids = getAllIds();
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for (u16 id : ids) {
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auto it = m_active_objects.find(id);
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if (it == m_active_objects.end())
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continue; // obj was removed
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f(it->second.get());
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for (auto &ao_it : m_active_objects.iter()) {
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if (!ao_it.second)
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continue;
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count++;
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f(ao_it.second.get());
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}
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g_profiler->avg("ActiveObjectMgr: SAO count [#]", count);
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}
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bool ActiveObjectMgr::registerObject(std::unique_ptr<ServerActiveObject> obj)
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@ -99,12 +91,17 @@ bool ActiveObjectMgr::registerObject(std::unique_ptr<ServerActiveObject> obj)
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return false;
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}
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auto obj_p = obj.get();
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m_active_objects[obj->getId()] = std::move(obj);
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auto obj_id = obj->getId();
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m_active_objects.put(obj_id, std::move(obj));
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auto new_size = m_active_objects.size();
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verbosestream << "Server::ActiveObjectMgr::addActiveObjectRaw(): "
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<< "Added id=" << obj_p->getId() << "; there are now "
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<< m_active_objects.size() << " active objects." << std::endl;
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<< "Added id=" << obj_id << "; there are now ";
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if (new_size == decltype(m_active_objects)::unknown)
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verbosestream << "???";
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else
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verbosestream << new_size;
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verbosestream << " active objects." << std::endl;
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return true;
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}
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@ -112,17 +109,13 @@ void ActiveObjectMgr::removeObject(u16 id)
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{
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verbosestream << "Server::ActiveObjectMgr::removeObject(): "
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<< "id=" << id << std::endl;
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auto it = m_active_objects.find(id);
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if (it == m_active_objects.end()) {
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// this will take the object out of the map and then destruct it
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bool ok = m_active_objects.remove(id);
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if (!ok) {
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infostream << "Server::ActiveObjectMgr::removeObject(): "
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<< "id=" << id << " not found" << std::endl;
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return;
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}
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// Delete the obj before erasing, as the destructor may indirectly access
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// m_active_objects.
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it->second.reset();
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m_active_objects.erase(id); // `it` can be invalid now
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}
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void ActiveObjectMgr::getObjectsInsideRadius(const v3f &pos, float radius,
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@ -130,8 +123,10 @@ void ActiveObjectMgr::getObjectsInsideRadius(const v3f &pos, float radius,
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std::function<bool(ServerActiveObject *obj)> include_obj_cb)
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{
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float r2 = radius * radius;
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for (auto &activeObject : m_active_objects) {
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for (auto &activeObject : m_active_objects.iter()) {
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ServerActiveObject *obj = activeObject.second.get();
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if (!obj)
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continue;
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const v3f &objectpos = obj->getBasePosition();
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if (objectpos.getDistanceFromSQ(pos) > r2)
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continue;
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@ -145,8 +140,10 @@ void ActiveObjectMgr::getObjectsInArea(const aabb3f &box,
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std::vector<ServerActiveObject *> &result,
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std::function<bool(ServerActiveObject *obj)> include_obj_cb)
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{
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for (auto &activeObject : m_active_objects) {
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for (auto &activeObject : m_active_objects.iter()) {
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ServerActiveObject *obj = activeObject.second.get();
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if (!obj)
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continue;
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const v3f &objectpos = obj->getBasePosition();
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if (!box.isPointInside(objectpos))
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continue;
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@ -167,7 +164,7 @@ void ActiveObjectMgr::getAddedActiveObjectsAroundPos(const v3f &player_pos, f32
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- discard objects that are found in current_objects.
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- add remaining objects to added_objects
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*/
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for (auto &ao_it : m_active_objects) {
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for (auto &ao_it : m_active_objects.iter()) {
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u16 id = ao_it.first;
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// Get object
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