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Custom data structure for active objects to get performance *and* safety (#13880)
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commit
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6 changed files with 434 additions and 78 deletions
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@ -19,10 +19,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#pragma once
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#include <map>
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#include <memory>
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#include <vector>
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#include "debug.h"
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#include "util/container.h"
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#include "irrlichttypes.h"
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#include "util/basic_macros.h"
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@ -52,24 +51,19 @@ public:
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void clear()
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{
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while (!m_active_objects.empty())
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removeObject(m_active_objects.begin()->first);
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// on_destruct could add new objects so this has to be a loop
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do {
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for (auto &it : m_active_objects.iter()) {
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if (!it.second)
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continue;
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m_active_objects.remove(it.first);
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}
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} while (!m_active_objects.empty());
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}
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T *getActiveObject(u16 id)
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{
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auto it = m_active_objects.find(id);
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return it != m_active_objects.end() ? it->second.get() : nullptr;
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}
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std::vector<u16> getAllIds() const
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{
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std::vector<u16> ids;
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ids.reserve(m_active_objects.size());
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for (auto &it : m_active_objects) {
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ids.push_back(it.first);
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}
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return ids;
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return m_active_objects.get(id).get();
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}
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protected:
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@ -88,11 +82,9 @@ protected:
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bool isFreeId(u16 id) const
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{
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return id != 0 && m_active_objects.find(id) == m_active_objects.end();
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return id != 0 && !m_active_objects.get(id);
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}
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// ordered to fix #10985
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// Note: ActiveObjects can access the ActiveObjectMgr. Only erase objects using
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// removeObject()!
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std::map<u16, std::unique_ptr<T>> m_active_objects;
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// Note that this is ordered to fix #10985
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ModifySafeMap<u16, std::unique_ptr<T>> m_active_objects;
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};
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