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Better snow fall, finite liquid transform, leveled nodes api
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parent
3aedfac968
commit
037e84d377
8 changed files with 88 additions and 29 deletions
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@ -285,7 +285,7 @@ class LiquidFreeze : public ActiveBlockModifier {
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}
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}
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if (allow) {
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n.setContent(ndef->getId(ndef->get(n).freezemelt));
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n.freezeMelt(ndef);
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map->addNodeWithEvent(p, n);
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}
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}
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@ -316,9 +316,7 @@ class LiquidMeltWeather : public ActiveBlockModifier {
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float heat = map->getHeat(env, p);
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if (heat >= 1 && (heat >= 40 || ((myrand_range(heat, 40)) >= 20))) {
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n.setContent(ndef->getId(ndef->get(n).freezemelt));
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if (!n.getLevel(ndef))
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n.addLevel(ndef);
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n.freezeMelt(ndef);
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map->addNodeWithEvent(p, n);
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env->getScriptIface()->node_falling_update(p);
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}
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@ -346,14 +344,13 @@ class LiquidMeltHot : public ActiveBlockModifier {
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virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n) {
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ServerMap *map = &env->getServerMap();
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INodeDefManager *ndef = env->getGameDef()->ndef();
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n.setContent(ndef->getId(ndef->get(n).freezemelt));
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if (!n.getLevel(ndef))
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n.addLevel(ndef);
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n.freezeMelt(ndef);
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map->addNodeWithEvent(p, n);
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env->getScriptIface()->node_falling_update(p);
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}
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};
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/* too buggy, later via liquid flow code
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class LiquidMeltAround : public LiquidMeltHot {
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public:
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LiquidMeltAround(ServerEnvironment *env, INodeDefManager *nodemgr)
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@ -368,7 +365,7 @@ class LiquidMeltAround : public LiquidMeltHot {
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virtual u32 getTriggerChance()
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{ return 60; }
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};
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*/
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void add_legacy_abms(ServerEnvironment *env, INodeDefManager *nodedef) {
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env->addActiveBlockModifier(new GrowGrassABM());
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@ -378,7 +375,7 @@ void add_legacy_abms(ServerEnvironment *env, INodeDefManager *nodedef) {
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env->addActiveBlockModifier(new LiquidFlowABM(env, nodedef));
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env->addActiveBlockModifier(new LiquidDropABM(env, nodedef));
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env->addActiveBlockModifier(new LiquidMeltHot(env, nodedef));
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env->addActiveBlockModifier(new LiquidMeltAround(env, nodedef));
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//env->addActiveBlockModifier(new LiquidMeltAround(env, nodedef));
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if (g_settings->getBool("weather")) {
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env->addActiveBlockModifier(new LiquidFreeze(env, nodedef));
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env->addActiveBlockModifier(new LiquidMeltWeather(env, nodedef));
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