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Better snow fall, finite liquid transform, leveled nodes api

This commit is contained in:
proller 2013-07-28 17:11:59 +04:00
parent 3aedfac968
commit 037e84d377
8 changed files with 88 additions and 29 deletions

View file

@ -285,7 +285,7 @@ class LiquidFreeze : public ActiveBlockModifier {
}
}
if (allow) {
n.setContent(ndef->getId(ndef->get(n).freezemelt));
n.freezeMelt(ndef);
map->addNodeWithEvent(p, n);
}
}
@ -316,9 +316,7 @@ class LiquidMeltWeather : public ActiveBlockModifier {
float heat = map->getHeat(env, p);
if (heat >= 1 && (heat >= 40 || ((myrand_range(heat, 40)) >= 20))) {
n.setContent(ndef->getId(ndef->get(n).freezemelt));
if (!n.getLevel(ndef))
n.addLevel(ndef);
n.freezeMelt(ndef);
map->addNodeWithEvent(p, n);
env->getScriptIface()->node_falling_update(p);
}
@ -346,14 +344,13 @@ class LiquidMeltHot : public ActiveBlockModifier {
virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n) {
ServerMap *map = &env->getServerMap();
INodeDefManager *ndef = env->getGameDef()->ndef();
n.setContent(ndef->getId(ndef->get(n).freezemelt));
if (!n.getLevel(ndef))
n.addLevel(ndef);
n.freezeMelt(ndef);
map->addNodeWithEvent(p, n);
env->getScriptIface()->node_falling_update(p);
}
};
/* too buggy, later via liquid flow code
class LiquidMeltAround : public LiquidMeltHot {
public:
LiquidMeltAround(ServerEnvironment *env, INodeDefManager *nodemgr)
@ -368,7 +365,7 @@ class LiquidMeltAround : public LiquidMeltHot {
virtual u32 getTriggerChance()
{ return 60; }
};
*/
void add_legacy_abms(ServerEnvironment *env, INodeDefManager *nodedef) {
env->addActiveBlockModifier(new GrowGrassABM());
@ -378,7 +375,7 @@ void add_legacy_abms(ServerEnvironment *env, INodeDefManager *nodedef) {
env->addActiveBlockModifier(new LiquidFlowABM(env, nodedef));
env->addActiveBlockModifier(new LiquidDropABM(env, nodedef));
env->addActiveBlockModifier(new LiquidMeltHot(env, nodedef));
env->addActiveBlockModifier(new LiquidMeltAround(env, nodedef));
//env->addActiveBlockModifier(new LiquidMeltAround(env, nodedef));
if (g_settings->getBool("weather")) {
env->addActiveBlockModifier(new LiquidFreeze(env, nodedef));
env->addActiveBlockModifier(new LiquidMeltWeather(env, nodedef));