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Modify PUC Lua to wrap C++ exceptions (#12445)
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parent
f916398a54
commit
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7 changed files with 105 additions and 4 deletions
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@ -109,12 +109,14 @@ ScriptApiBase::ScriptApiBase(ScriptingType type):
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lua_rawseti(m_luastack, LUA_REGISTRYINDEX, CUSTOM_RIDX_BACKTRACE);
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lua_pop(m_luastack, 1); // pop debug
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// If we are using LuaJIT add a C++ wrapper function to catch
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// exceptions thrown in Lua -> C++ calls
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// Add a C++ wrapper function to catch exceptions thrown in Lua -> C++ calls
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#if USE_LUAJIT
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lua_pushlightuserdata(m_luastack, (void*) script_exception_wrapper);
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luaJIT_setmode(m_luastack, -1, LUAJIT_MODE_WRAPCFUNC | LUAJIT_MODE_ON);
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lua_pop(m_luastack, 1);
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#else
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// (This is a custom API from the bundled Lua.)
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lua_atccall(m_luastack, script_exception_wrapper);
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#endif
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// Add basic globals
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@ -19,12 +19,27 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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*/
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#include "test.h"
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#include "config.h"
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#include <stdexcept>
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extern "C" {
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#include <lua.h>
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#if USE_LUAJIT
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#include <luajit.h>
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#else
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#include <lua.h>
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#endif
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#include <lauxlib.h>
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}
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/*
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* This class tests for two common issues that prevent correct error handling
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* between Lua and C++.
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* Further reading:
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* - https://luajit.org/extensions.html#exceptions
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* - http://lua-users.org/wiki/ErrorHandlingBetweenLuaAndCplusplus
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*/
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class TestLua : public TestBase
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{
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public:
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@ -34,6 +49,7 @@ public:
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void runTests(IGameDef *gamedef);
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void testLuaDestructors();
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void testCxxExceptions();
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};
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static TestLua g_test_instance;
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@ -41,10 +57,16 @@ static TestLua g_test_instance;
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void TestLua::runTests(IGameDef *gamedef)
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{
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TEST(testLuaDestructors);
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TEST(testCxxExceptions);
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}
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////////////////////////////////////////////////////////////////////////////////
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/*
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Check that Lua unwinds the stack correctly when it throws errors internally.
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(This is not the case with PUC Lua unless it was compiled as C++.)
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*/
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namespace
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{
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@ -77,3 +99,57 @@ void TestLua::testLuaDestructors()
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UASSERT(did_destruct);
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}
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namespace {
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int wrapper(lua_State *L, lua_CFunction inner)
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{
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try {
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return inner(L);
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} catch (std::exception &e) {
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lua_pushstring(L, e.what());
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return lua_error(L);
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}
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}
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}
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/*
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Check that C++ exceptions are caught and re-thrown as Lua errors.
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This is handled by a wrapper we define ourselves.
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(PUC Lua does not support use of such a wrapper, we have a patched version)
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*/
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void TestLua::testCxxExceptions()
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{
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lua_State *L = luaL_newstate();
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#if USE_LUAJIT
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lua_pushlightuserdata(L, reinterpret_cast<void*>(wrapper));
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luaJIT_setmode(L, -1, LUAJIT_MODE_WRAPCFUNC | LUAJIT_MODE_ON);
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lua_pop(L, 1);
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#else
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lua_atccall(L, wrapper);
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#endif
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lua_pushcfunction(L, [](lua_State *L) -> int {
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throw std::runtime_error("example");
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});
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int caught = 0;
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std::string errmsg;
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try {
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if (lua_pcall(L, 0, 0, 0) != 0) {
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caught = 2;
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errmsg = lua_isstring(L, -1) ? lua_tostring(L, -1) : "";
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}
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} catch (std::exception &e) {
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caught = 1;
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}
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if (caught != 1)
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lua_close(L);
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UASSERTEQ(int, caught, 2);
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UASSERT(errmsg.find("example") != std::string::npos);
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}
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