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Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git into upstream_merge

Conflicts:
	.gitignore
	CMakeLists.txt
	data/heart.png
	src/CMakeLists.txt
	src/game.cpp
	src/guiMainMenu.cpp
	src/inventory.cpp
	src/map.cpp
	src/mapblock.cpp
	src/mapnode.cpp
	src/mapnode.h
	src/materials.cpp
	src/server.cpp

Signed-off-by: Sebastian Rühl <bahamada_basti@yahoo.de>
This commit is contained in:
Sebastian Rühl 2011-06-26 12:24:32 +02:00
commit 033ae0dcae
43 changed files with 1312 additions and 48 deletions

View file

@ -108,6 +108,7 @@ set(minetest_SRCS
clouds.cpp
clientobject.cpp
guiMainMenu.cpp
guiKeyChangeMenu.cpp
guiMessageMenu.cpp
guiTextInputMenu.cpp
guiInventoryMenu.cpp

View file

@ -722,6 +722,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
*/
//dstream<<"Updating"<<std::endl;
block->deSerialize(istr, ser_version);
//block->setChangedFlag();
}
catch(InvalidPositionException &e)
{
@ -732,6 +733,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
block = new MapBlock(&m_env.getMap(), p);
block->deSerialize(istr, ser_version);
sector->insertBlock(block);
//block->setChangedFlag();
//DEBUG
/*NodeMod mod;
@ -742,6 +744,27 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
block->setTempMod(v3s16(8,8,8), mod);
block->setTempMod(v3s16(8,7,8), mod);
block->setTempMod(v3s16(8,6,8), mod);*/
#if 0
/*
Add some coulds
Well, this is a dumb way to do it, they should just
be drawn as separate objects. But the looks of them
can be tested this way.
*/
if(p.Y == 3)
{
NodeMod mod;
mod.type = NODEMOD_CHANGECONTENT;
mod.param = CONTENT_CLOUD;
v3s16 p2;
p2.Y = 8;
for(p2.X=3; p2.X<=13; p2.X++)
for(p2.Z=3; p2.Z<=13; p2.Z++)
{
block->setTempMod(p2, mod);
}
}
#endif
}
} //envlock
@ -772,7 +795,6 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
*/
//m_env.getClientMap().updateMeshes(block->getPos(), getDayNightRatio());
/*
Add it to mesh update queue and set it to be acknowledged after update.
*/

View file

@ -261,6 +261,24 @@ InventoryItem *craft_get_result(InventoryItem **items)
}
}
// Rail
{
ItemSpec specs[9];
specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot");
specs[1] = ItemSpec(ITEM_CRAFT, "Stick");
specs[2] = ItemSpec(ITEM_CRAFT, "steel_ingot");
specs[3] = ItemSpec(ITEM_CRAFT, "steel_ingot");
specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
specs[5] = ItemSpec(ITEM_CRAFT, "steel_ingot");
specs[6] = ItemSpec(ITEM_CRAFT, "steel_ingot");
specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
specs[8] = ItemSpec(ITEM_CRAFT, "steel_ingot");
if(checkItemCombination(items, specs))
{
return new MaterialItem(CONTENT_RAIL, 15);
}
}
// Chest
{
ItemSpec specs[9];
@ -313,6 +331,87 @@ InventoryItem *craft_get_result(InventoryItem **items)
}
}
// Sandstone
{
ItemSpec specs[9];
specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_SAND);
specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_SAND);
specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_SAND);
specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_SAND);
if(checkItemCombination(items, specs))
{
return new MaterialItem(CONTENT_SANDSTONE, 1);
}
}
// Clay
{
ItemSpec specs[9];
specs[3] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
specs[4] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
specs[6] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
specs[7] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
if(checkItemCombination(items, specs))
{
return new MaterialItem(CONTENT_CLAY, 1);
}
}
// Brick
{
ItemSpec specs[9];
specs[3] = ItemSpec(ITEM_CRAFT, "clay_brick");
specs[4] = ItemSpec(ITEM_CRAFT, "clay_brick");
specs[6] = ItemSpec(ITEM_CRAFT, "clay_brick");
specs[7] = ItemSpec(ITEM_CRAFT, "clay_brick");
if(checkItemCombination(items, specs))
{
return new MaterialItem(CONTENT_BRICK, 1);
}
}
// Paper
{
ItemSpec specs[9];
specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_PAPYRUS);
specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_PAPYRUS);
specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_PAPYRUS);
if(checkItemCombination(items, specs))
{
return new CraftItem("paper", 1);
}
}
// Book
{
ItemSpec specs[9];
specs[1] = ItemSpec(ITEM_CRAFT, "paper");
specs[4] = ItemSpec(ITEM_CRAFT, "paper");
specs[7] = ItemSpec(ITEM_CRAFT, "paper");
if(checkItemCombination(items, specs))
{
return new CraftItem("book", 1);
}
}
// Book shelf
{
ItemSpec specs[9];
specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
specs[3] = ItemSpec(ITEM_CRAFT, "book");
specs[4] = ItemSpec(ITEM_CRAFT, "book");
specs[5] = ItemSpec(ITEM_CRAFT, "book");
specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
if(checkItemCombination(items, specs))
{
return new MaterialItem(CONTENT_BOOKSHELF, 1);
}
}
return NULL;
}
@ -353,10 +452,17 @@ void craft_set_creative_inventory(Player *player)
CONTENT_MUD,
CONTENT_STONE,
CONTENT_SAND,
CONTENT_SANDSTONE,
CONTENT_CLAY,
CONTENT_BRICK,
CONTENT_TREE,
CONTENT_LEAVES,
CONTENT_CACTUS,
CONTENT_PAPYRUS,
CONTENT_BOOKSHELF,
CONTENT_GLASS,
CONTENT_FENCE,
CONTENT_RAIL,
CONTENT_MESE,
CONTENT_WATERSOURCE,
CONTENT_CLOUD,

View file

@ -48,12 +48,20 @@ std::string item_craft_get_image_name(const std::string &subname)
{
if(subname == "Stick")
return "stick.png";
else if(subname == "paper")
return "paper.png";
else if(subname == "book")
return "book.png";
else if(subname == "lump_of_coal")
return "lump_of_coal.png";
else if(subname == "lump_of_iron")
return "lump_of_iron.png";
else if(subname == "lump_of_clay")
return "lump_of_clay.png";
else if(subname == "steel_ingot")
return "steel_ingot.png";
else if(subname == "clay_brick")
return "clay_brick.png";
else if(subname == "rat")
return "rat.png";
else
@ -82,7 +90,7 @@ s16 item_craft_get_drop_count(const std::string &subname)
bool item_craft_is_cookable(const std::string &subname)
{
if(subname == "lump_of_iron")
if(subname == "lump_of_iron" || subname == "lump_of_clay")
return true;
return false;
@ -92,6 +100,8 @@ InventoryItem* item_craft_create_cook_result(const std::string &subname)
{
if(subname == "lump_of_iron")
return new CraftItem("steel_ingot", 1);
else if(subname == "lump_of_clay")
return new CraftItem("clay_brick", 1);
return NULL;
}

View file

@ -188,6 +188,16 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
material_general.setFlag(video::EMF_FOG_ENABLE, true);
material_general.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
// Papyrus material
video::SMaterial material_papyrus;
material_papyrus.setFlag(video::EMF_LIGHTING, false);
material_papyrus.setFlag(video::EMF_BILINEAR_FILTER, false);
material_papyrus.setFlag(video::EMF_FOG_ENABLE, true);
material_papyrus.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
AtlasPointer pa_papyrus = g_texturesource->getTexture(
g_texturesource->getTextureId("papyrus.png"));
material_papyrus.setTexture(0, pa_papyrus.atlas);
for(s16 z=0; z<MAP_BLOCKSIZE; z++)
for(s16 y=0; y<MAP_BLOCKSIZE; y++)
for(s16 x=0; x<MAP_BLOCKSIZE; x++)
@ -857,9 +867,8 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
TileSpec ts = n.getTile(dir);
AtlasPointer ap = ts.texture;
material_general.setTexture(0, ap.atlas);
video::S3DVertex vertices[4] =
{
{
/*video::S3DVertex(-BS/2,-BS/2,BS/2, 0,0,0, c, 0,1),
video::S3DVertex(BS/2,-BS/2,BS/2, 0,0,0, c, 1,1),
video::S3DVertex(BS/2,BS/2,BS/2, 0,0,0, c, 1,0),
@ -895,15 +904,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
vertices[i].Pos.rotateXZBy(90);
}
else if(j == 4)
{
for(u16 i=0; i<4; i++)
vertices[i].Pos.rotateYZBy(-90);
}
else if(j == 5)
{
for(u16 i=0; i<4; i++)
vertices[i].Pos.rotateYZBy(90);
}
for(u16 i=0; i<4; i++)
{
@ -916,7 +916,160 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
}
}
#endif
else if(n.d == CONTENT_PAPYRUS)
{
u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio)));
video::SColor c(255,l,l,l);
for(u32 j=0; j<4; j++)
{
video::S3DVertex vertices[4] =
{
video::S3DVertex(-BS/2,-BS/2,0, 0,0,0, c,
pa_papyrus.x0(), pa_papyrus.y1()),
video::S3DVertex(BS/2,-BS/2,0, 0,0,0, c,
pa_papyrus.x1(), pa_papyrus.y1()),
video::S3DVertex(BS/2,BS/2,0, 0,0,0, c,
pa_papyrus.x1(), pa_papyrus.y0()),
video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c,
pa_papyrus.x0(), pa_papyrus.y0()),
};
if(j == 0)
{
for(u16 i=0; i<4; i++)
vertices[i].Pos.rotateXZBy(45);
}
else if(j == 1)
{
for(u16 i=0; i<4; i++)
vertices[i].Pos.rotateXZBy(-45);
}
else if(j == 2)
{
for(u16 i=0; i<4; i++)
vertices[i].Pos.rotateXZBy(135);
}
else if(j == 3)
{
for(u16 i=0; i<4; i++)
vertices[i].Pos.rotateXZBy(-135);
}
for(u16 i=0; i<4; i++)
{
vertices[i].Pos += intToFloat(p + blockpos_nodes, BS);
}
u16 indices[] = {0,1,2,2,3,0};
// Add to mesh collector
collector.append(material_papyrus, vertices, 4, indices, 6);
}
}
else if(n.d == CONTENT_RAIL)
{
u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));
video::SColor c(255,l,l,l);
bool is_rail_x [] = { false, false }; /* x-1, x+1 */
bool is_rail_z [] = { false, false }; /* z-1, z+1 */
MapNode n_minus_x = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x-1,y,z));
MapNode n_plus_x = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x+1,y,z));
MapNode n_minus_z = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y,z-1));
MapNode n_plus_z = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y,z+1));
if(n_minus_x.d == CONTENT_RAIL)
is_rail_x[0] = true;
if(n_plus_x.d == CONTENT_RAIL)
is_rail_x[1] = true;
if(n_minus_z.d == CONTENT_RAIL)
is_rail_z[0] = true;
if(n_plus_z.d == CONTENT_RAIL)
is_rail_z[1] = true;
float d = (float)BS/16;
video::S3DVertex vertices[4] =
{
video::S3DVertex(-BS/2,-BS/2+d,-BS/2, 0,0,0, c,
0, 1),
video::S3DVertex(BS/2,-BS/2+d,-BS/2, 0,0,0, c,
1, 1),
video::S3DVertex(BS/2,-BS/2+d,BS/2, 0,0,0, c,
1, 0),
video::S3DVertex(-BS/2,-BS/2+d,BS/2, 0,0,0, c,
0, 0),
};
video::SMaterial material_rail;
material_rail.setFlag(video::EMF_LIGHTING, false);
material_rail.setFlag(video::EMF_BACK_FACE_CULLING, false);
material_rail.setFlag(video::EMF_BILINEAR_FILTER, false);
material_rail.setFlag(video::EMF_FOG_ENABLE, true);
material_rail.MaterialType
= video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
int adjacencies = is_rail_x[0] + is_rail_x[1] + is_rail_z[0] + is_rail_z[1];
// Assign textures
if(adjacencies < 2)
material_rail.setTexture(0, g_texturesource->getTextureRaw("rail.png"));
else if(adjacencies == 2)
{
if((is_rail_x[0] && is_rail_x[1]) || (is_rail_z[0] && is_rail_z[1]))
material_rail.setTexture(0, g_texturesource->getTextureRaw("rail.png"));
else
material_rail.setTexture(0, g_texturesource->getTextureRaw("rail_curved.png"));
}
else if(adjacencies == 3)
material_rail.setTexture(0, g_texturesource->getTextureRaw("rail_t_junction.png"));
else if(adjacencies == 4)
material_rail.setTexture(0, g_texturesource->getTextureRaw("rail_crossing.png"));
// Rotate textures
int angle = 0;
if(adjacencies == 1)
{
if(is_rail_x[0] || is_rail_x[1])
angle = 90;
}
else if(adjacencies == 2)
{
if(is_rail_x[0] && is_rail_x[1])
angle = 90;
else if(is_rail_x[0] && is_rail_z[0])
angle = 270;
else if(is_rail_x[0] && is_rail_z[1])
angle = 180;
else if(is_rail_x[1] && is_rail_z[1])
angle = 90;
}
else if(adjacencies == 3)
{
if(!is_rail_x[0])
angle=0;
if(!is_rail_x[1])
angle=180;
if(!is_rail_z[0])
angle=90;
if(!is_rail_z[1])
angle=270;
}
if(angle != 0) {
for(u16 i=0; i<4; i++)
vertices[i].Pos.rotateXZBy(angle);
}
for(s32 i=0; i<4; i++)
{
vertices[i].Pos += intToFloat(p + blockpos_nodes, BS);
}
u16 indices[] = {0,1,2,2,3,0};
collector.append(material_rail, vertices, 4, indices, 6);
}
}
}
#endif

View file

@ -99,6 +99,33 @@ void content_mapnode_init()
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
setDirtLikeDiggingProperties(f->digging_properties, 1.75);
i = CONTENT_SANDSTONE;
f = &content_features(i);
f->setAllTextures("sandstone.png");
f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(CONTENT_SAND)+" 1";
setDirtLikeDiggingProperties(f->digging_properties, 1.0);
i = CONTENT_CLAY;
f = &content_features(i);
f->setAllTextures("clay.png");
f->setInventoryTextureCube("clay.png", "clay.png", "clay.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
f->dug_item = std::string("CraftItem lump_of_clay 4");
setDirtLikeDiggingProperties(f->digging_properties, 1.0);
i = CONTENT_BRICK;
f = &content_features(i);
f->setAllTextures("brick.png");
f->setInventoryTextureCube("brick.png", "brick.png", "brick.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
f->dug_item = std::string("CraftItem clay_brick 4");
setStoneLikeDiggingProperties(f->digging_properties, 1.0);
i = CONTENT_TREE;
f = &content_features(i);
f->setAllTextures("tree.png");
@ -127,6 +154,40 @@ void content_mapnode_init()
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
setWoodLikeDiggingProperties(f->digging_properties, 0.15);
i = CONTENT_CACTUS;
f = &content_features(i);
f->setAllTextures("cactus_side.png");
f->setTexture(0, "cactus_top.png");
f->setTexture(1, "cactus_top.png");
f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
setWoodLikeDiggingProperties(f->digging_properties, 0.75);
i = CONTENT_PAPYRUS;
f = &content_features(i);
f->setInventoryTexture("papyrus.png");
f->light_propagates = true;
f->param_type = CPT_LIGHT;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
f->solidness = 0; // drawn separately, makes no faces
f->walkable = false;
setWoodLikeDiggingProperties(f->digging_properties, 0.25);
i = CONTENT_BOOKSHELF;
f = &content_features(i);
f->setAllTextures("bookshelf.png");
f->setTexture(0, "wood.png");
f->setTexture(1, "wood.png");
// FIXME: setInventoryTextureCube() only cares for the first texture
f->setInventoryTextureCube("bookshelf.png", "bookshelf.png", "bookshelf.png");
//f->setInventoryTextureCube("wood.png", "bookshelf.png", "bookshelf.png");
f->param_type = CPT_MINERAL;
f->is_ground_content = true;
setWoodLikeDiggingProperties(f->digging_properties, 0.75);
i = CONTENT_GLASS;
f = &content_features(i);
f->light_propagates = true;
@ -148,6 +209,18 @@ void content_mapnode_init()
f->setInventoryTexture("item_fence.png");
setWoodLikeDiggingProperties(f->digging_properties, 0.75);
i = CONTENT_RAIL;
f = &content_features(i);
f->setInventoryTexture("rail.png");
f->light_propagates = true;
f->param_type = CPT_LIGHT;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
f->solidness = 0; // drawn separately, makes no faces
f->air_equivalent = true; // grass grows underneath
f->walkable = false;
setDirtLikeDiggingProperties(f->digging_properties, 0.75);
// Deprecated
i = CONTENT_COALSTONE;
f = &content_features(i);

View file

@ -50,6 +50,13 @@ void content_mapnode_init();
#define CONTENT_FENCE 21
#define CONTENT_MOSSYCOBBLE 22
#define CONTENT_GRAVEL 23
#define CONTENT_SANDSTONE 24
#define CONTENT_CACTUS 25
#define CONTENT_BRICK 26
#define CONTENT_CLAY 27
#define CONTENT_PAPYRUS 28
#define CONTENT_BOOKSHELF 29
#define CONTENT_RAIL 30
#endif

View file

@ -592,7 +592,7 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
block->setTimestamp(m_game_time);
//dstream<<"Block is "<<dtime_s<<" seconds old."<<std::endl;
// Activate stored objects
activateObjects(block);
@ -610,7 +610,7 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
// TODO: Do something
// TODO: Implement usage of ActiveBlockModifier
// Here's a quick demonstration
v3s16 p0;
for(p0.X=0; p0.X<MAP_BLOCKSIZE; p0.X++)
@ -754,8 +754,8 @@ void ServerEnvironment::step(float dtime)
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
if(block==NULL)
continue;
// Set current time as timestamp (and let it set ChangedFlag)
block->setTimestamp(m_game_time);
}
@ -776,7 +776,75 @@ void ServerEnvironment::step(float dtime)
if(block==NULL)
continue;
activateBlock(block);
// Get time difference
u32 dtime_s = 0;
u32 stamp = block->getTimestamp();
if(m_game_time > stamp && stamp != BLOCK_TIMESTAMP_UNDEFINED)
dtime_s = m_game_time - block->getTimestamp();
// Set current time as timestamp (and let it set ChangedFlag)
block->setTimestamp(m_game_time);
//dstream<<"Block is "<<dtime_s<<" seconds old."<<std::endl;
// Activate stored objects
activateObjects(block);
// Run node metadata
bool changed = block->m_node_metadata.step((float)dtime_s);
if(changed)
{
MapEditEvent event;
event.type = MEET_BLOCK_NODE_METADATA_CHANGED;
event.p = p;
m_map->dispatchEvent(&event);
block->setChangedFlag();
}
// TODO: Do something
// TODO: Implement usage of ActiveBlockModifier
// Here's a quick demonstration
v3s16 p0;
for(p0.X=0; p0.X<MAP_BLOCKSIZE; p0.X++)
for(p0.Y=0; p0.Y<MAP_BLOCKSIZE; p0.Y++)
for(p0.Z=0; p0.Z<MAP_BLOCKSIZE; p0.Z++)
{
v3s16 p = p0 + block->getPosRelative();
MapNode n = block->getNodeNoEx(p0);
// Test something:
// Convert all mud under proper day lighting to grass
if(n.d == CONTENT_MUD)
{
if(dtime_s > 300)
{
MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0));
if(content_features(n_top.d).air_equivalent &&
n_top.getLight(LIGHTBANK_DAY) >= 13)
{
n.d = CONTENT_GRASS;
m_map->addNodeWithEvent(p, n);
}
}
}
/*
Convert grass into mud if under something else than air
*/
else if(n.d == CONTENT_GRASS)
{
//if(myrand()%20 == 0)
{
MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0));
if(n_top.d != CONTENT_AIR
&& n_top.d != CONTENT_IGNORE)
{
n.d = CONTENT_MUD;
m_map->addNodeWithEvent(p, n);
}
}
}
}
}
}
@ -889,8 +957,8 @@ void ServerEnvironment::step(float dtime)
n.d = CONTENT_MUD;
m_map->addNodeWithEvent(p, n);
}
}
}
}
}
}
}

View file

@ -534,6 +534,43 @@ void getPointedNode(Client *client, v3f player_position,
}
}
}
else if(n.d == CONTENT_RAIL)
{
v3s16 dir = unpackDir(n.dir);
v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
dir_f *= BS/2 - BS/6 - BS/20;
v3f cpf = npf + dir_f;
f32 distance = (cpf - camera_position).getLength();
float d = (float)BS/16;
v3f vertices[4] =
{
v3f(BS/2, -BS/2+d, -BS/2),
v3f(-BS/2, -BS/2, BS/2),
};
for(s32 i=0; i<2; i++)
{
vertices[i] += npf;
}
core::aabbox3d<f32> box;
box = core::aabbox3d<f32>(vertices[0]);
box.addInternalPoint(vertices[1]);
if(distance < mindistance)
{
if(box.intersectsWithLine(shootline))
{
nodefound = true;
nodepos = np;
neighbourpos = np;
mindistance = distance;
nodehilightbox = box;
}
}
}
/*
Regular blocks
*/

View file

@ -18,10 +18,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
#include "guiMainMenu.h"
#include "guiKeyChangeMenu.h"
#include "debug.h"
#include "serialization.h"
#include <string>
GUIMainMenu::GUIMainMenu(gui::IGUIEnvironment* env,
gui::IGUIElement* parent, s32 id,
IMenuManager *menumgr,
@ -34,6 +37,10 @@ GUIMainMenu::GUIMainMenu(gui::IGUIEnvironment* env,
m_gamecallback(gamecallback)
{
assert(m_data);
this->env = env;
this->parent = parent;
this->id = id;
this->menumgr = menumgr;
}
GUIMainMenu::~GUIMainMenu()
@ -70,35 +77,35 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
// Client options
{
gui::IGUIElement *e = getElementFromId(258);
gui::IGUIElement *e = getElementFromId(GUI_ID_NAME_INPUT);
if(e != NULL)
text_name = e->getText();
else
text_name = m_data->name;
}
{
gui::IGUIElement *e = getElementFromId(256);
gui::IGUIElement *e = getElementFromId(GUI_ID_ADDRESS_INPUT);
if(e != NULL)
text_address = e->getText();
else
text_address = m_data->address;
}
{
gui::IGUIElement *e = getElementFromId(257);
gui::IGUIElement *e = getElementFromId(GUI_ID_PORT_INPUT);
if(e != NULL)
text_port = e->getText();
else
text_port = m_data->port;
}
{
gui::IGUIElement *e = getElementFromId(263);
gui::IGUIElement *e = getElementFromId(GUI_ID_FANCYTREE_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
fancy_trees = ((gui::IGUICheckBox*)e)->isChecked();
else
fancy_trees = m_data->fancy_trees;
}
{
gui::IGUIElement *e = getElementFromId(262);
gui::IGUIElement *e = getElementFromId(GUI_ID_SMOOTH_LIGHTING_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
smooth_lighting = ((gui::IGUICheckBox*)e)->isChecked();
else
@ -107,14 +114,14 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
// Server options
{
gui::IGUIElement *e = getElementFromId(259);
gui::IGUIElement *e = getElementFromId(GUI_ID_CREATIVE_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
creative_mode = ((gui::IGUICheckBox*)e)->isChecked();
else
creative_mode = m_data->creative_mode;
}
{
gui::IGUIElement *e = getElementFromId(261);
gui::IGUIElement *e = getElementFromId(GUI_ID_DAMAGE_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
enable_damage = ((gui::IGUICheckBox*)e)->isChecked();
else
@ -175,7 +182,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
core::rect<s32> rect(0, 0, 230, 30);
rect += topleft_client + v2s32(160, 50);
gui::IGUIElement *e =
Environment->addEditBox(text_name.c_str(), rect, true, this, 258);
Environment->addEditBox(text_name.c_str(), rect, true, this, GUI_ID_NAME_INPUT);
if(text_name == L"")
Environment->setFocus(e);
}
@ -198,7 +205,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
core::rect<s32> rect(0, 0, 230, 30);
rect += topleft_client + v2s32(160, 100);
gui::IGUIElement *e =
Environment->addEditBox(text_address.c_str(), rect, true, this, 256);
Environment->addEditBox(text_address.c_str(), rect, true, this, GUI_ID_ADDRESS_INPUT);
if(text_name != L"")
Environment->setFocus(e);
}
@ -206,7 +213,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
core::rect<s32> rect(0, 0, 120, 30);
//rect += topleft_client + v2s32(160+250+20, 125);
rect += topleft_client + v2s32(size_client.X-60-100, 100);
Environment->addEditBox(text_port.c_str(), rect, true, this, 257);
Environment->addEditBox(text_port.c_str(), rect, true, this, GUI_ID_PORT_INPUT);
}
{
core::rect<s32> rect(0, 0, 400, 20);
@ -217,13 +224,13 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, 250, 30);
rect += topleft_client + v2s32(35, 150);
Environment->addCheckBox(fancy_trees, rect, this, 263,
Environment->addCheckBox(fancy_trees, rect, this, GUI_ID_FANCYTREE_CB,
L"Fancy trees");
}
{
core::rect<s32> rect(0, 0, 250, 30);
rect += topleft_client + v2s32(35, 150+30);
Environment->addCheckBox(smooth_lighting, rect, this, 262,
Environment->addCheckBox(smooth_lighting, rect, this, GUI_ID_SMOOTH_LIGHTING_CB,
L"Smooth Lighting");
}
// Start game button
@ -231,9 +238,16 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
core::rect<s32> rect(0, 0, 180, 30);
//rect += topleft_client + v2s32(size_client.X/2-180/2, 225-30/2);
rect += topleft_client + v2s32(size_client.X-180-40, 150+25);
Environment->addButton(rect, this, 257, L"Start Game / Connect");
Environment->addButton(rect, this, GUI_ID_JOIN_GAME_BUTTON, L"Start Game / Connect");
}
// Key change button
{
core::rect<s32> rect(0, 0, 100, 30);
//rect += topleft_client + v2s32(size_client.X/2-180/2, 225-30/2);
rect += topleft_client + v2s32(size_client.X-180-40-100-20, 150+25);
Environment->addButton(rect, this, GUI_ID_CHANGE_KEYS_BUTTON, L"Change keys");
}
/*
Server section
*/
@ -254,19 +268,19 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
{
core::rect<s32> rect(0, 0, 250, 30);
rect += topleft_server + v2s32(35, 30);
Environment->addCheckBox(creative_mode, rect, this, 259, L"Creative Mode");
Environment->addCheckBox(creative_mode, rect, this, GUI_ID_CREATIVE_CB, L"Creative Mode");
}
{
core::rect<s32> rect(0, 0, 250, 30);
rect += topleft_server + v2s32(35, 60);
Environment->addCheckBox(enable_damage, rect, this, 261, L"Enable Damage");
Environment->addCheckBox(enable_damage, rect, this, GUI_ID_DAMAGE_CB, L"Enable Damage");
}
// Map delete button
{
core::rect<s32> rect(0, 0, 130, 30);
//rect += topleft_server + v2s32(size_server.X-40-130, 100+25);
rect += topleft_server + v2s32(40, 100+25);
Environment->addButton(rect, this, 260, L"Delete world");
Environment->addButton(rect, this, GUI_ID_DELETE_MAP_BUTTON, L"Delete map");
}
}
@ -300,7 +314,7 @@ void GUIMainMenu::drawMenu()
void GUIMainMenu::acceptInput()
{
{
gui::IGUIElement *e = getElementFromId(258);
gui::IGUIElement *e = getElementFromId(GUI_ID_NAME_INPUT);
if(e != NULL)
m_data->name = e->getText();
}
@ -310,32 +324,32 @@ void GUIMainMenu::acceptInput()
m_data->password = e->getText();
}
{
gui::IGUIElement *e = getElementFromId(256);
gui::IGUIElement *e = getElementFromId(GUI_ID_ADDRESS_INPUT);
if(e != NULL)
m_data->address = e->getText();
}
{
gui::IGUIElement *e = getElementFromId(257);
gui::IGUIElement *e = getElementFromId(GUI_ID_PORT_INPUT);
if(e != NULL)
m_data->port = e->getText();
}
{
gui::IGUIElement *e = getElementFromId(259);
gui::IGUIElement *e = getElementFromId(GUI_ID_CREATIVE_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
m_data->creative_mode = ((gui::IGUICheckBox*)e)->isChecked();
}
{
gui::IGUIElement *e = getElementFromId(261);
gui::IGUIElement *e = getElementFromId(GUI_ID_DAMAGE_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
m_data->enable_damage = ((gui::IGUICheckBox*)e)->isChecked();
}
{
gui::IGUIElement *e = getElementFromId(262);
gui::IGUIElement *e = getElementFromId(GUI_ID_SMOOTH_LIGHTING_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
m_data->smooth_lighting = ((gui::IGUICheckBox*)e)->isChecked();
}
{
gui::IGUIElement *e = getElementFromId(263);
gui::IGUIElement *e = getElementFromId(GUI_ID_FANCYTREE_CB);
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
m_data->fancy_trees = ((gui::IGUICheckBox*)e)->isChecked();
}
@ -377,11 +391,16 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
{
switch(event.GUIEvent.Caller->getID())
{
case 257: // Start game
case GUI_ID_JOIN_GAME_BUTTON: // Start game
acceptInput();
quitMenu();
return true;
case 260: // Delete map
case GUI_ID_CHANGE_KEYS_BUTTON: {
GUIKeyChangeMenu *kmenu = new GUIKeyChangeMenu(env, parent, -1,menumgr);
kmenu->drop();
return true;
}
case GUI_ID_DELETE_MAP_BUTTON: // Delete map
// Don't accept input data, just set deletion request
m_data->delete_map = true;
m_accepted = true;
@ -393,7 +412,7 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
{
switch(event.GUIEvent.Caller->getID())
{
case 256: case 257: case 258: case 264:
case GUI_ID_ADDRESS_INPUT: case GUI_ID_PORT_INPUT: case GUI_ID_NAME_INPUT: case 264:
acceptInput();
quitMenu();
return true;

View file

@ -27,6 +27,21 @@ with this program; if not, write to the Free Software Foundation, Inc.,
// For IGameCallback
#include "guiPauseMenu.h"
enum
{
GUI_ID_QUIT_BUTTON = 101,
GUI_ID_NAME_INPUT,
GUI_ID_ADDRESS_INPUT,
GUI_ID_PORT_INPUT,
GUI_ID_FANCYTREE_CB,
GUI_ID_SMOOTH_LIGHTING_CB,
GUI_ID_DAMAGE_CB,
GUI_ID_CREATIVE_CB,
GUI_ID_JOIN_GAME_BUTTON,
GUI_ID_CHANGE_KEYS_BUTTON,
GUI_ID_DELETE_MAP_BUTTON
};
struct MainMenuData
{
MainMenuData():
@ -87,6 +102,11 @@ private:
MainMenuData *m_data;
bool m_accepted;
IGameCallback *m_gamecallback;
gui::IGUIEnvironment* env;
gui::IGUIElement* parent;
s32 id;
IMenuManager *menumgr;
};
#endif

View file

@ -171,6 +171,46 @@ irr::EKEY_CODE keyname_to_keycode(const char *name)
return irr::KEY_KEY_CODES_COUNT;
}
static const char *KeyNames[] =
{ "-", "KEY_LBUTTON", "KEY_RBUTTON", "Cancel", "Middle Button", "X Button 1",
"X Button 2", "-", "Back", "Tab", "-", "-", "Clear", "Return", "-",
"-", "KEY_SHIFT", "Control", "Menu", "Pause", "Capital", "Kana", "-",
"Junja", "Final", "Kanji", "-", "Escape", "Convert", "Nonconvert",
"Accept", "Mode Change", "KEY_SPACE", "Priot", "Next", "KEY_END",
"KEY_HOME", "Left", "Up", "Right", "Down", "Select", "KEY_PRINT",
"Execute", "Snapshot", "Insert", "Delete", "Help", "KEY_KEY_0",
"KEY_KEY_1", "KEY_KEY_2", "KEY_KEY_3", "KEY_KEY_4", "KEY_KEY_5",
"KEY_KEY_6", "KEY_KEY_7", "KEY_KEY_8", "KEY_KEY_9", "-", "-", "-", "-",
"-", "-", "-", "KEY_KEY_A", "KEY_KEY_B", "KEY_KEY_C", "KEY_KEY_D",
"KEY_KEY_E", "KEY_KEY_F", "KEY_KEY_G", "KEY_KEY_H", "KEY_KEY_I",
"KEY_KEY_J", "KEY_KEY_K", "KEY_KEY_L", "KEY_KEY_M", "KEY_KEY_N",
"KEY_KEY_O", "KEY_KEY_P", "KEY_KEY_Q", "KEY_KEY_R", "KEY_KEY_S",
"KEY_KEY_T", "KEY_KEY_U", "KEY_KEY_V", "KEY_KEY_W", "KEY_KEY_X",
"KEY_KEY_Y", "KEY_KEY_Z", "Left Windows", "Right Windows", "Apps", "-",
"Sleep", "KEY_NUMPAD0", "KEY_NUMPAD1", "KEY_NUMPAD2", "KEY_NUMPAD3",
"KEY_NUMPAD4", "KEY_NUMPAD5", "KEY_NUMPAD6", "KEY_NUMPAD7",
"KEY_NUMPAD8", "KEY_NUMPAD9", "Numpad *", "Numpad +", "Numpad /",
"Numpad -", "Numpad .", "Numpad /", "KEY_F1", "KEY_F2", "KEY_F3",
"KEY_F4", "KEY_F5", "KEY_F6", "KEY_F7", "KEY_F8", "KEY_F9", "KEY_F10",
"KEY_F11", "KEY_F12", "KEY_F13", "KEY_F14", "KEY_F15", "KEY_F16",
"KEY_F17", "KEY_F18", "KEY_F19", "KEY_F20", "KEY_F21", "KEY_F22",
"KEY_F23", "KEY_F24", "-", "-", "-", "-", "-", "-", "-", "-",
"Num Lock", "Scroll Lock", "-", "-", "-", "-", "-", "-", "-", "-", "-",
"-", "-", "-", "-", "-", "KEY_LSHIFT", "KEY_RSHIFT", "Left Control",
"Right Control", "Left Menu", "Right Menu", "-", "-", "-", "-", "-",
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
"-", "-", "Plus", "Comma", "Minus", "Period", "-", "-", "-", "-", "-",
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
"-", "-", "-", "-", "-", "-", "-", "-", "Attn", "CrSel", "ExSel",
"Erase OEF", "Play", "Zoom", "PA1", "OEM Clear", "-" };
std::string keycode_to_keyname(s32 keycode)
{
return KeyNames[keycode];
}
/*
Key config
*/
@ -189,4 +229,7 @@ irr::EKEY_CODE getKeySetting(const char *settingname)
return c;
}
void clearKeyCache()
{
g_key_setting_cache.clear();
}

View file

@ -21,11 +21,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define KEYCODE_HEADER
#include "common_irrlicht.h"
#include <string>
irr::EKEY_CODE keyname_to_keycode(const char *name);
// Key configuration getter
irr::EKEY_CODE getKeySetting(const char *settingname);
std::string keycode_to_keyname(s32 keycode);
void clearCache();
#endif