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GameUI refactor (part 6/X): Move Game::guitext_profiler & showStatusTextSimple to GameUI class
Other enhancements: * Move showStatusTextSimple to GameUI class & rename to showTranslatedStatusText
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3 changed files with 109 additions and 116 deletions
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@ -71,15 +71,18 @@ public:
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m_statustext = str;
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m_statustext_time = 0.0f;
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}
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void showTranslatedStatusText(const char *str);
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inline void clearStatusText() { m_statustext.clear(); }
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void setChatText(const EnrichedString &chat_text, u32 recent_chat_count,
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u32 profiler_current_page);
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void updateProfiler(u32 profiler_current_page, u32 profiler_max_page);
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private:
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Flags m_flags;
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gui::IGUIStaticText *m_guitext = nullptr; // First line of debug text
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gui::IGUIStaticText *m_guitext = nullptr; // First line of debug text
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gui::IGUIStaticText *m_guitext2 = nullptr; // Second line of debug text
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gui::IGUIStaticText *m_guitext_info = nullptr; // At the middle of the screen
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@ -90,7 +93,5 @@ private:
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float m_statustext_time = 0.0f;
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gui::IGUIStaticText *m_guitext_chat; // Chat text
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// @TODO future move
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// gui::IGUIStaticText *m_guitext_profiler; // Profiler text
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gui::IGUIStaticText *m_guitext_profiler; // Profiler text
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};
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