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Convert any inventory item into a mesh, bring back InventoryItem::getImageRay(), some const-correctness fixes

This commit is contained in:
Kahrl 2011-09-19 06:37:24 +02:00
parent 36bcbca9ac
commit 02726f0003
5 changed files with 141 additions and 43 deletions

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@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "common_irrlicht.h"
#include "inventory.h"
#include "tile.h"
#include "utility.h"
class LocalPlayer;
@ -117,7 +118,7 @@ public:
void updateSettings();
// Replace the wielded item mesh
void wield(InventoryItem* item);
void wield(const InventoryItem* item);
// Start or stop digging animation
void setDigging(bool digging);
@ -190,7 +191,7 @@ public:
~ExtrudedSpriteSceneNode();
void setSprite(video::ITexture* texture);
void setCube(const TileSpec faces[6]);
void setCube(const TileSpec tiles[6]);
f32 getSpriteThickness() const { return m_thickness; }
void setSpriteThickness(f32 thickness);