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Pause shader animation timer in singleplayer pause menu (#12766)

Co-authored-by: sfan5 <sfan5@live.de>
This commit is contained in:
DS 2022-09-27 22:23:07 +02:00 committed by GitHub
parent 6ac38aa2c8
commit 0251b01da6
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 36 additions and 24 deletions

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@ -519,7 +519,12 @@ void ClientEnvironment::getSelectedActiveObjects(
}
}
void ClientEnvironment::updateFrameTime()
void ClientEnvironment::updateFrameTime(bool is_paused)
{
m_frame_time = porting::getTimeMs();
// if paused, m_frame_time_pause_accumulator increases by dtime,
// otherwise, m_frame_time increases by dtime
if (is_paused)
m_frame_time_pause_accumulator = porting::getTimeMs() - m_frame_time;
else
m_frame_time = porting::getTimeMs() - m_frame_time_pause_accumulator;
}