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Textures: introduce world-align overrides (#12540)
Many games do not care about world align textures, however texture packs should have the capabilities to change that if they have suitable textures. This commmit now introduces a node property override for world-align in particular to force a certain scale on the selected override tiles.
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@ -204,10 +204,13 @@ Here are targets you can choose from:
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| special6 | The sixth entry in the special_tiles list |
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| inventory | The inventory texture |
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| wield | The texture used when held by the player |
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| align_world=N | Overrides the "world align" behaviour of tiles ¹ |
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Nodes support all targets, but other items only support 'inventory'
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and 'wield'.
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¹ : `N` is an integer [0,255]. Sets align_style = "world" and scale = N on the tile, refer to lua_api.txt for details.
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### Using the special targets
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The special* targets only apply to specific drawtypes:
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