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loose ends and a unit test
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parent
13eca383c4
commit
01df186d0e
3 changed files with 106 additions and 12 deletions
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@ -211,10 +211,13 @@ void MapBlock::copyTo(VoxelManipulator &dst)
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v3s16 data_size(MAP_BLOCKSIZE, MAP_BLOCKSIZE, MAP_BLOCKSIZE);
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VoxelArea data_area(v3s16(0,0,0), data_size - v3s16(1,1,1));
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bool was_mono_block = m_is_mono_block;
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deconvertMonoblock();
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// Copy from data to VoxelManipulator
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dst.copyFrom(data, data_area, v3s16(0,0,0),
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getPosRelative(), data_size);
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if (was_mono_block)
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tryConvertToMonoblock();
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}
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void MapBlock::copyFrom(const VoxelManipulator &src)
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@ -226,10 +229,20 @@ void MapBlock::copyFrom(const VoxelManipulator &src)
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// Copy from VoxelManipulator to data
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src.copyTo(data, data_area, v3s16(0,0,0),
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getPosRelative(), data_size);
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tryConvertToMonoblock();
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}
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void MapBlock::reallocate(u32 c, MapNode n)
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{
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delete[] data;
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if (c == 1)
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porting::TrackFreedMemory(sizeof(MapNode) * nodecount);
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data = new MapNode[c];
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for (u32 i = 0; i < c; i++)
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data[i] = n;
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}
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void MapBlock::tryConvertToMonoblock()
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{
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if (m_is_mono_block)
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@ -21,6 +21,9 @@ class NodeMetadataList;
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class IGameDef;
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class MapBlockMesh;
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class VoxelManipulator;
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#if BUILD_UNITTESTS
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class TestMapBlock;
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#endif
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#define BLOCK_TIMESTAMP_UNDEFINED 0xffffffff
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@ -429,6 +432,11 @@ public:
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static const u32 nodecount = MAP_BLOCKSIZE * MAP_BLOCKSIZE * MAP_BLOCKSIZE;
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private:
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#if BUILD_UNITTESTS
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// access to data, tryConvertToMonoBlock, deconvertMonoblock
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friend class TestMapBlock;
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#endif
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/*
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Private methods
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*/
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@ -436,17 +444,7 @@ private:
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void deSerialize_pre22(std::istream &is, u8 version, bool disk);
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void tryConvertToMonoblock();
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void deconvertMonoblock();
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void reallocate(u32 c, MapNode n)
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{
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delete[] data;
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if (c == 1)
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porting::TrackFreedMemory(sizeof(MapNode) * nodecount);
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data = new MapNode[c];
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for (u32 i = 0; i < c; i++)
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data[i] = n;
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}
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void reallocate(u32 c, MapNode n);
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/*
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* PLEASE NOTE: When adding something here be mindful of position and size
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@ -10,6 +10,7 @@
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#include "serialization.h"
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#include "noise.h"
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#include "inventory.h"
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#include "voxel.h"
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class TestMapBlock : public TestBase
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{
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@ -33,6 +34,9 @@ public:
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// Tests loading a non-standard MapBlock
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void testLoadNonStd(IGameDef *gamedef);
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// Tests blocks with a single node recurring node
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void testMonoblock(IGameDef *gamedef);
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};
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static TestMapBlock g_test_instance;
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@ -45,10 +49,89 @@ void TestMapBlock::runTests(IGameDef *gamedef)
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TEST(testLoad29, gamedef);
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TEST(testLoad20, gamedef);
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TEST(testLoadNonStd, gamedef);
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TEST(testMonoblock, gamedef);
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}
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////////////////////////////////////////////////////////////////////////////////
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void TestMapBlock::testMonoblock(IGameDef *gamedef)
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{
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MapBlock block({}, gamedef);
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UASSERT(!block.m_is_mono_block);
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MapNode *t = block.data;
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for (size_t i = 0; i < MapBlock::nodecount; ++i) {
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block.data[i] = MapNode(CONTENT_AIR);
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}
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// covert to monoblock
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block.tryConvertToMonoblock();
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UASSERT(block.m_is_mono_block);
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UASSERT(block.data[0].param0 == CONTENT_AIR);
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UASSERT(block.data != t);
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t = block.data;
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// get the data(), should deconvert the block
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MapNode *d1 = block.getData();
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UASSERT(!block.m_is_mono_block);
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UASSERT(block.data != t);
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UASSERT(block.data == d1);
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// covert back to mono block
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block.tryConvertToMonoblock();
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UASSERT(block.m_is_mono_block);
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t = block.data;
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// deconvert explicitly
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block.deconvertMonoblock();
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UASSERT(!block.m_is_mono_block);
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UASSERT(block.data != t);
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// covert back to mono block
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block.tryConvertToMonoblock();
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UASSERT(block.m_is_mono_block);
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t = block.data;
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// set a node, should deconvert the block
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block.setNode(5,5,5, MapNode(42));
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UASSERT(!block.m_is_mono_block);
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UASSERT(block.data != t);
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t = block.data;
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// cannot covert to mono block
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block.tryConvertToMonoblock();
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UASSERT(!block.m_is_mono_block);
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UASSERT(block.data == t);
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// set all nodes to 42
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for (size_t i = 0; i < MapBlock::nodecount; ++i) {
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block.data[i] = MapNode(42);
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}
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// can covert to mono block
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block.tryConvertToMonoblock();
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UASSERT(block.m_is_mono_block);
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UASSERT(block.data[0].param0 == 42);
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UASSERT(block.data != t);
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t = block.data;
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VoxelManipulator vmm;
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v3s16 data_size(MAP_BLOCKSIZE, MAP_BLOCKSIZE, MAP_BLOCKSIZE);
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vmm.addArea(VoxelArea(block.getPosRelative(), block.getPosRelative() + data_size + v3s16(1,1,1)));
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block.copyTo(vmm);
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UASSERT(block.m_is_mono_block);
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UASSERT(vmm.getNode({5,5,5}).param0 == 42);
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block.setNode(5,5,5,MapNode(23));
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t = block.data;
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block.copyFrom(vmm);
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UASSERT(block.m_is_mono_block);
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UASSERT(block.data[0].param0 == 42);
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vmm.setNode({5,5,5}, MapNode(23));
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block.copyFrom(vmm);
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UASSERT(!block.m_is_mono_block);
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}
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void TestMapBlock::testSaveLoad(IGameDef *gamedef, const u8 version)
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{
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// Use the bottom node ids for this test
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